USD/PKR: Game of High & Low Being Played

Tap Tap Trillionaire by PIXIO

Welcome to /taptaptrillionaire ! This is the Official Subreddit for the mobile game Tap Tap Trillionaire by PIXIO. Please be nice to each other and keep tapping! You can also download the game here: iOS: https://itunes.apple.com/us/app/tap-tap-trillionaire/id1090276143?mt=8 Android: https://play.google.com/store/apps/details?id=com.pixio.google.ttb
[link]

Teen Game Developer, interest in Bitcoin, halvening and living with a low tax bracket and high tax

So, I'm making roughly 35 dollars a day, which is not taxed before turned into fiat () I'm currently holding 0.24 Bitcoin and I would preferably like to get a larger hold in Bitcoin before the presumed upcoming uptrend. I currently have the ability of "cashing out" up to $9000, and where I live we have a tax roof at $2000 where after hitting that in yearly income you are subject to a 30% income tax. Essentially I hold $9000 in value, and would like to get more Bitcoin, however I'm a minor and I have a bit of a tax matter that should be taken into consideration. Along with upcoming events.
I'd appreciate recommendations and general thoughts! Thanks!
submitted by JonVici1 to Bitcoin [link] [comments]

I'm a teenage game developer with an interest for bitcoin and a low tax roof and high tax rate

So, I'm making roughly 35 dollars a day, which is not taxed before turned into fiat () I'm currently holding 0.24 Bitcoin and I would preferably like to get a larger hold in Bitcoin before the presumed upcoming uptrend. I currently have the ability of "cashing out" up to $9000, and where I live we have a tax roof at $2000 where after hitting that in yearly income you are subject to a 30% income tax. Essentially I hold $9000 in value, and would like to get more Bitcoin, however I'm a minor and I have a bit of a tax matter that should be taken into consideration. Along with upcoming events.
I'd appreciate recommendations and general thoughts! Thanks!
submitted by JonVici1 to Bitcoin [link] [comments]

As Marge said, "buy low, sell high", dont forget our bitcoin trading game!

As Marge said, submitted by bemorebitcoin to Bitcoin [link] [comments]

Bitcoin faucet, high low game, weekly lotto.

submitted by lymbera to BITCOIN_INDIA [link] [comments]

01-22 00:43 - 'Hey guys, wanted to know what website to use to sell my mini 1070, since I see a lot of miners are willing to pay high prices due to low stock, been using it for very light gaming for about 5 months. Thanks...' (self.Bitcoin) by /u/JesusLeftNut removed from /r/Bitcoin within 86-96min

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Hey guys, wanted to know what website to use to sell my mini 1070, since I see a lot of miners are willing to pay high prices due to low stock, been using it for very light gaming for about 5 months. Thanks in advance!
Go1dfish undelete link
unreddit undelete link
Author: JesusLeftNut
submitted by removalbot to removalbot [link] [comments]

Hey guys, wanted to know what website to use to sell my mini 1070, since I see a lot of miners are willing to pay high prices due to low stock, been using it for very light gaming for about 5 months. Thanks in advance! /r/Bitcoin

Hey guys, wanted to know what website to use to sell my mini 1070, since I see a lot of miners are willing to pay high prices due to low stock, been using it for very light gaming for about 5 months. Thanks in advance! /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

There's only one way to win this game: Buy low, buy high. Dollar cost average and hodl. /r/Bitcoin

There's only one way to win this game: Buy low, buy high. Dollar cost average and hodl. /Bitcoin submitted by BitcoinAllBot to BitcoinAll [link] [comments]

[Guide] How to make money in EFT

EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.

Check this out

Here is some actual data on the lavatory !!

Hey everybody !

I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of.
If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.

1. Hideout

Safety Score : 100%
Reward : Moderate but very stable.
Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never turn off the generator.
Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any.
Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.

You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time).
Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper.
Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250)
Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it.
Water Collector :
Must be running at all times. Buy the components if you don't have them.
Booze Generator :
Must be running at all times. Buy the components if you don't have them.
Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one.
Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.

If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.

2. Traders

Safety Score : 100%
Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades.
Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset.
Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)

Bleach is beautiful and is coveted in the real world for its ability to cure diseases.

3. Modding

Safety Score : 100%
Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example,
Priced at 10k roubles
Priced at 45k Roubles

See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.

Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.

4. Statistical loadout balance

This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.

A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.

So what can you do to improve that equation ?

4.1 Improve survival rate

Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter.
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.

4.2 Reduce gear cost

The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.

4.3 Increase extracted value

This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.

All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.

5. Money runs

Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.

5.1 Hatchling runs

Safety Score : 100%
Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).

5.2 Scav runs

Safety Score : 100%
Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.

5.3 Stash runs

Safety Score : Very
Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.

5.4 Loot Runs

Safety Score : Moderate
Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.

5.4 PvP

Safety Score : Insane
Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.

6. Insurance

Safety Score : "Meh"
Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse.
If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.

7. Final notes

It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.

Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Enjoy :)
submitted by SixOneZil to EscapefromTarkov [link] [comments]

At this point, the chances of Bitcoin dying are next to impossible

The worst that could happen to Bitcoin was that it would become some obscure decentralized internet network with no real value. But at this point in the game, it's too big to shrink away into infamy. Wall Street is buying, hospitals are starting to accept it, banks are accepting it, stores are accepting it, PEOPLE are accepting it. It's too far adopted at this point for the dominos of adoption to stop falling. We're on a path that leans in an overwhelming direction towards Bitcoin's continued growth and adoption in this world. It was always a Binary equation when it started, and at this point, it's only got 1 way to go. Do you think Grayscale's clients who own the over 450 thousand Bitcoins are going to want to let them go? MicroStrategy who bought over 250 million dollars worth of Bitcoin as it's primary treasury financial reserve asset? Any of these guys who are, and will adopt in at the pro level of the financial world? We're at the brink of another parabolic run, and even if Bitcoin repeats history and 1000% jumps, then dumps 80%, do you think these guys would sell? Even after the drop, they'll still be over 200% on whatever they owned pre ATH(All-Time High Price). AKA, 20k$.

These guys are going to see what we all saw after our first parabolic runs. They're going to see what happened, look at the history, and see that it does this every halving, realizing as we all did once, what Bitcoin truly is, and where it is headed. And these are hodlers who are already experienced in holding over 10 years, 20 years, 50 years, 100+F'ing years. These are the same institutional buyers pumping the stock market right now despite this pandemic. Once they get a taste of Bitcoin, they won't stop doing everything they can to get more. The volatility will slow down, the growth will become more consistent, boring, and predictable even, just as the stock market is today. But the math holds true; once these guys are fully adopted, and all the adoption dominoes have fallen; Bitcoin will be over 10 million per coin. By then, growth will probably be as boring and predictable as the stock market. The math will dignify it to still grow faster than the stock market does today, but boring, with no massive price swings as we see today; where you can buy Bitcoin at a 50% discount just 1 day, or 1 week later. By then, most companies will probably have already converted their stocks into their own cryptocurrencies of sorts. It's the only logical next step; cuts out the stockbroker middlemen, just like Bitcoin cuts out the banks. But, regardless of all that stuff that is likely to come with this path that we're on now, the one thing I know for most certain is, before this next run happens, you'll want to get in. Like now. Before this next run even starts pricing over 20k$. Because, after this whole next run up and drop is said and done, you'll be lucky if we ever see a 20k$ Bitcoin again. The best chances will be a drop to 30k$ if we break just over 100k$, or 70k$ if we break just over 300k$. That's if we even get the 80% drop that history has shown this time around, now with these old school investors joining the game before the parabolic run up even starts.

Buy now, before we break 20k$. Hell, keep buying whenever you can until we hit 20k again. I can guarantee you; after 8 years of buying through these markets, there is no better time to buy than right before the start of a parabolic run. Sure, you'll wish you'd have bought when it was at an all-time low price period, but then, you'd have to wait potentially up to 4 years for the next parabolic run to start after a halving, in order to experience any of the crazy historical price run action you've heard so much about. Buying 6 months after a halving like now; puts you on the financial rocket ship that is Bitcoin, right before takeoff, making you able to experience the ride that has made thousands of people addicts to this decentralized network over the last 10 years. IN the next 10 years, it will be millions of addicts; in the next 30, it will be billions. And the price, well the price will be numbers we think today as impossible. Because if you think 10 million is where this bad boy is stopping, then you really don't understand what will happen when the owners of quadrillions in value, become addicted to a decentralized network that's capped out at 21 million coins, and those owners of those quadrillions in value begin to move their asset holdings into Bitcoin; in order to feed their addiction to this decentralized network that many of us have grown to know. Once they know what Bitcoin is, and they have experienced the supply shock that Bitcoin's halvings have on it's value, then they'll begin to move their assets into Bitcoin's network like a crackhead selling their mom's TV just to score an ounce of meth after experiencing its financial ride. Buy every chance you can, every paycheck; hop on this boat before it's too late and you miss another opportunity of insane ROI. Don't get me wrong, even in buying in on the next cycle, you'll still be exponentially profitable if you hold for the long run. But every time we have a parabolic run, that exponential potential becomes less and less. Although exponential none the less. The 10k$ dollars per Bitcoin range will be looked at in 30 years, just like we look at the days of Bitcoin being worth less than a penny per Bitcoin today. Hell, 10 years from now will be looking at a 10k$ per Bitcoin price range like we look at buying Bitcoin at 20$ a coin today.
submitted by PositiveResonanceSng to Bitcoin [link] [comments]

DITO rockets up 20%, drops 30%, then finishes flat... the Aristocrats! (Wednesday, Oct 7)

Happy Wednesday, Barkada --

The PSE closed down 28 points to 5911 ▼0.5%.

Good news! I have a couple of people who are potentially interested in sponsoring MB, so I'm excited to explore those opportunities. My goal has always been to simply be revenue neutral, and to keep MB free for everyone to enjoy. (inb4 "RAID Shadow Legends" ad)
Shout-out to Christine for her suggestion to try and improve the bottom-line of MB by moving from Mailchimp to SendFox. It's something I'm going to look into, but I'm very careful about making changes. I'll have to investigate. Thanks also to Jack_ol_lantern for suggesting ways to leverage my domain to try a "roll your own" alternative, and to nikohd for suggesting I offer a bitcoin donation address.
I've got lots to study this weekend! No complaints here, though. Exciting times in MB town.

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submitted by DuncnIdahosBandurria to phinvest [link] [comments]

Should you Buy Bitcoin? If you understand what it is, and where it's going; then Yes. If you don't know what it is and would sell at any sign of a 5%, 10%, 50%, or more dip; then, No.

Bitcoin is only a safe investment if you understand what it is, and how it will continue to be adopted into this world at this point in its life, regardless of the market price swings in the short term. Because only then will you never cement a loss by panic selling, and then seeing Bitcoin runaway in price while you're still out, therefore losing both your Dollar value and your Bitcoin position value.
I've been in Bitcoin for over 8 years now, and have seen many friends, family, and acquaintances come into Bitcoin, and many panic sell and FUD out during a down market. Most eventually coming back after learning more about Bitcoin, but some, for some it takes a long time to return. And for an even smaller few, well they never return, or at least not yet.

But in essence, Bitcoin is only a safe investment if someone understands that their amount of Bitcoin is more important than whatever dollar value it has in the short term. That all they should be focused on is acquiring more Bitcoin, and that every 5 years after a halving happens, they'll see their coins grow in value. That they'll grow in value thanks to the math of its limited 21 million total coin supply, the new coin supply getting cut in half by the halvings making a more and more or the total supply being held by hodlers every year, and that its continued adoption into the global markets will always force it to eventually go up in price because those new adopters will always have to find what price those hodlers are willing to sell, finding Bitcoins new value that hodlers are willing to sell each time that happens, regardless of the short term evaluation corrections after a parabolic runs.

Corrections mind, you that on average are only 80%, leaving anyone in before a 1000% growth parabolic runs to still being up 200% as long as they bought before the parabolic run started. The .com stock fluctuations were fluctuating on averages of 99% corrections during its first 15 years of life from the '90s to the early 2000s. And the ones that survived those early days were previously the best investments in history before Bitcoin came along. So Bitcoin is holding a better correction in its early day pattern than the biggest internet companies when they started, and its returns have already broken any records they previously held. Records they'll never be able to catch up to as Bitcoin continues its path.

If they don't understand this, then even if they don't leave the market, they'll panic sell every time. And for some friends I know, they'll always sell at a dip right before a parabolic run, and then FOMO back in at a new all-time high, only to experience the next correction and sell again at their break-even point. With this, losing more Bitcoin position every time, but maintaining the same initial investment point which in their eyes as a win.

I have one friend who came in with 10k in 2013, and today in 2020 is still only at 10k thanks to this pattern of buying and selling. Don't get me wrong, they've been up well over 100k$ at times, but they kept panicking selling at every parabolic run's slightest dip, then buying back in at the new all-time highs, only to then sell low in a repetitive cycle until they broke even.

People like that friend try to play the market, and yes while they do win sometimes, that pattern of buying and selling will almost always lead you to get rekt during times of parabolic growth, and correction. Had my friend just held his initial 10k investment in 2013, he'd be a multi-millionaire right now. It's one of the most golden rules with investing in any market. If you try to play it, eventually it will play you. Instead, just find a market on the path of growth, and longevity, and do everything you can to just increase your piece of that market's pie, no matter what the price. If it goes down in price in the short term, then just think of it like a rare Gucci purse or limited edition rare popular shoes that are being released on sale. Buy the damn discount and hold onto that shit until the market catches up with what you know and realizes it's true value.

Because of all these experiences throughout the years, if I'm trying to help anyone start buying Bitcoin, I tell them to learn about it first before buying any. To learn what it is, study its history, it's adoption growth, where it can be adopted, where it is being adopted, what it's limited 21 million coin supply is, and about what the halvings mean to its long term value. How it can and will be used, how they can protect it, etc. I always want them to learn enough about it to understand why HODLing is so important, and that the only thing that matters is that they increase their Bitcoin supply. That's the safest way to win in this game. Without understanding that, then they're a financial danger to themselves if investing in Bitcoin. Not because Bitcoin is a bad investment, but because they'll be a bad investor.
submitted by PositiveResonanceSng to Bitcoin [link] [comments]

[Competitive CS:GO] Gaming Paradise 2015: A tournament with lost PCs, confiscated passports and not a cent of the prize money paid out

CS:GO, or Counter-Strike: Global Offensive is a competitive online shooter that sees two teams competing against each other to either eliminate each other or to complete a certain objective (place or diffuse a bomb, defend or liberate hostages, etc).
Gaming Paradise was created by Sassa Bullock, the CEO of Turman organizer Gaming Resorts, which from here on out I'll be referring to as GR. The event was meant to be half CS:GO and half another game called DOTA 2, each with a prize pool of $50,000. It was to take place in Puerto, Slovenia, a small town on the countries Adriatic coast.
Since Sassa had no organizing experience, he hired Peter Markovic and his tournament organizing company Gaming Dot RS, which I'll be referring to as RS. RS was to handle getting the tournament itself off the ground: getting a stage, getting high-speed internet set up, etc while Bullock and GR would pay for everything.
However, things started to go downhill before play even began. As teams started flying into Slovania for the qualifying rounds, the busses that took them from the airport to the venue was late and they ended up arriving at 3:00 AM. The next day, the first round was delayed due to a storm (the computers where to be set up outside under tents).
As things where getting set up for the next round, it was discovered that only the monitors where going to arrive on time as the guy driving the truck carrying the actual PCs had gone MIA. They tried to upgrade some old work stations, which they upgraded using.......less than ethically acquired Eastern European bitcoins, but they still weren't up to the same snuff as the PC's they'd ordered. Keep in mind, this is all happening a week before the first livestreamed matches are supposed to be played.
Next week rolls around and the first day begins. The games are touch-and-go, the internet was slow and was causing some serious rubber banding. They were also getting flamed by the Twitch audience for the low-quality, stuttery livestream.
Day two, the DOTA 2 half of the tournament is just outright cancelled. Also, its discovered that somewhere in all this confusion, the hotel that the players and tournament staff are staying in was never paid. They called the local police who canfiscated everyone's passports until the payments where made. ALSO also, turns out the venue that the tournament is being played at wasn't paid either and its staff locked the tournament's production staff out.
Oh, and one more thing. Remember Sassa? The CEO of GR? Well, he shows up and announces that due to having to basically pay off the hotel, venue AND the police, he no longer had the prize money and that whoever won wouldn't be getting the winnings for up to 90 days after all this was over.
Several days, stuttery matches and bad livestreams later, a team called Kinguins ended up winning the tournament. 90 days pass and......no prize money. Yeah, turns out GR filed for bankruptcy days after everyone got home, and Sassa basically dropped off the face of the Earth.
But, I would like to point out how awesome RS was through all this. Not only did they help everyone get their passports back, but they paid for everyone to fly to Dubai for another tournament they were late for, and its CEO held a Reddit AMA answering every question he possibly could about the tournament and what all went wrong.
So, yeah. that was Gaming Paradise. Busted computers, seized passports and an act of God. There's been no tournament quite like it. I would like to leave you all with a quote that Sassa gave the website the Daily Dot: "It was my first event, and I still did much better than anybody around."
submitted by WesleyPatterson to HobbyDrama [link] [comments]

Comparison between Avalanche, Cosmos and Polkadot

Comparison between Avalanche, Cosmos and Polkadot
Reposting after was mistakenly removed by mods (since resolved - Thanks)
A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important.
For better formatting see https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b
https://preview.redd.it/e8s7dj3ivpq51.png?width=428&format=png&auto=webp&s=5d0463462702637118c7527ebf96e91f4a80b290

Overview

Cosmos

Cosmos is a heterogeneous network of many independent parallel blockchains, each powered by classical BFT consensus algorithms like Tendermint. Developers can easily build custom application specific blockchains, called Zones, through the Cosmos SDK framework. These Zones connect to Hubs, which are specifically designed to connect zones together.
The vision of Cosmos is to have thousands of Zones and Hubs that are Interoperable through the Inter-Blockchain Communication Protocol (IBC). Cosmos can also connect to other systems through peg zones, which are specifically designed zones that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Cosmos does not use Sharding with each Zone and Hub being sovereign with their own validator set.
For a more in-depth look at Cosmos and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Cosmos on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Polkadot

Polkadot is a heterogeneous blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain. Developers can easily build custom application specific parachains through the Substrate development framework.
The relay chain validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. The hope is to have 100 parachains connect to the relay chain.
For a more in-depth look at Polkadot and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
(There's a youtube video with a quick video overview of Polkadot on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Avalanche

Avalanche is a platform of platforms, ultimately consisting of thousands of subnets to form a heterogeneous interoperable network of many blockchains, that takes advantage of the revolutionary Avalanche Consensus protocols to provide a secure, globally distributed, interoperable and trustless framework offering unprecedented decentralisation whilst being able to comply with regulatory requirements.
Avalanche allows anyone to create their own tailor-made application specific blockchains, supporting multiple custom virtual machines such as EVM and WASM and written in popular languages like Go (with others coming in the future) rather than lightly used, poorly-understood languages like Solidity. This virtual machine can then be deployed on a custom blockchain network, called a subnet, which consist of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance.
Avalanche was built with serving financial markets in mind. It has native support for easily creating and trading digital smart assets with complex custom rule sets that define how the asset is handled and traded to ensure regulatory compliance can be met. Interoperability is enabled between blockchains within a subnet as well as between subnets. Like Cosmos and Polkadot, Avalanche is also able to connect to other systems through bridges, through custom virtual machines made to interact with another ecosystem such as Ethereum and Bitcoin.
For a more in-depth look at Avalanche and provide more reference to points made in this article, please see here and here
(There's a youtube video with a quick video overview of Avalanche on the medium article - https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b)

Comparison between Cosmos, Polkadot and Avalanche

A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions. I want to stress that it’s not a case of one platform being the killer of all other platforms, far from it. There won’t be one platform to rule them all, and too often the tribalism has plagued this space. Blockchains are going to completely revolutionise most industries and have a profound effect on the world we know today. It’s still very early in this space with most adoption limited to speculation and trading mainly due to the limitations of Blockchain and current iteration of Ethereum, which all three of these platforms hope to address. For those who just want a quick summary see the image at the bottom of the article. With that said let’s have a look

Scalability

Cosmos

Each Zone and Hub in Cosmos is capable of up to around 1000 transactions per second with bandwidth being the bottleneck in consensus. Cosmos aims to have thousands of Zones and Hubs all connected through IBC. There is no limit on the number of Zones / Hubs that can be created

Polkadot

Parachains in Polkadot are also capable of up to around 1500 transactions per second. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool, the performance of a parachain is split between many parathreads offering lower performance and compete amongst themselves in a per-block auction to have their transactions included in the next relay chain block. The number of parachains is limited by the number of validators on the relay chain, they hope to be able to achieve 100 parachains.

Avalanche

Avalanche is capable of around 4500 transactions per second per subnet, this is based on modest hardware requirements to ensure maximum decentralisation of just 2 CPU cores and 4 GB of Memory and with a validator size of over 2,000 nodes. Performance is CPU-bound and if higher performance is required then more specialised subnets can be created with higher minimum requirements to be able to achieve 10,000 tps+ in a subnet. Avalanche aims to have thousands of subnets (each with multiple virtual machines / blockchains) all interoperable with each other. There is no limit on the number of Subnets that can be created.

Results

All three platforms offer vastly superior performance to the likes of Bitcoin and Ethereum 1.0. Avalanche with its higher transactions per second, no limit on the number of subnets / blockchains that can be created and the consensus can scale to potentially millions of validators all participating in consensus scores ✅✅✅. Polkadot claims to offer more tps than cosmos, but is limited to the number of parachains (around 100) whereas with Cosmos there is no limit on the number of hubs / zones that can be created. Cosmos is limited to a fairly small validator size of around 200 before performance degrades whereas Polkadot hopes to be able to reach 1000 validators in the relay chain (albeit only a small number of validators are assigned to each parachain). Thus Cosmos and Polkadot scores ✅✅
https://preview.redd.it/2o0brllyvpq51.png?width=1000&format=png&auto=webp&s=8f62bb696ecaafcf6184da005d5fe0129d504518

Decentralisation

Cosmos

Tendermint consensus is limited to around 200 validators before performance starts to degrade. Whilst there is the Cosmos Hub it is one of many hubs in the network and there is no central hub or limit on the number of zones / hubs that can be created.

Polkadot

Polkadot has 1000 validators in the relay chain and these are split up into a small number that validate each parachain (minimum of 14). The relay chain is a central point of failure as all parachains connect to it and the number of parachains is limited depending on the number of validators (they hope to achieve 100 parachains). Due to the limited number of parachain slots available, significant sums of DOT will need to be purchased to win an auction to lease the slot for up to 24 months at a time. Thus likely to lead to only those with enough funds to secure a parachain slot. Parathreads are however an alternative for those that require less and more varied performance for those that can’t secure a parachain slot.

Avalanche

Avalanche consensus scan scale to tens of thousands of validators, even potentially millions of validators all participating in consensus through repeated sub-sampling. The more validators, the faster the network becomes as the load is split between them. There are modest hardware requirements so anyone can run a node and there is no limit on the number of subnets / virtual machines that can be created.

Results

Avalanche offers unparalleled decentralisation using its revolutionary consensus protocols that can scale to millions of validators all participating in consensus at the same time. There is no limit to the number of subnets and virtual machines that can be created, and they can be created by anyone for a small fee, it scores ✅✅✅. Cosmos is limited to 200 validators but no limit on the number of zones / hubs that can be created, which anyone can create and scores ✅✅. Polkadot hopes to accommodate 1000 validators in the relay chain (albeit these are split amongst each of the parachains). The number of parachains is limited and maybe cost prohibitive for many and the relay chain is a ultimately a single point of failure. Whilst definitely not saying it’s centralised and it is more decentralised than many others, just in comparison between the three, it scores ✅
https://preview.redd.it/ckfamee0wpq51.png?width=1000&format=png&auto=webp&s=c4355f145d821fabf7785e238dbc96a5f5ce2846

Latency

Cosmos

Tendermint consensus used in Cosmos reaches finality within 6 seconds. Cosmos consists of many Zones and Hubs that connect to each other. Communication between 2 zones could pass through many hubs along the way, thus also can contribute to latency times depending on the path taken as explained in part two of the articles on Cosmos. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Polkadot

Polkadot provides a Hybrid consensus protocol consisting of Block producing protocol, BABE, and then a finality gadget called GRANDPA that works to agree on a chain, out of many possible forks, by following some simpler fork choice rule. Rather than voting on every block, instead it reaches agreements on chains. As soon as more than 2/3 of validators attest to a chain containing a certain block, all blocks leading up to that one are finalized at once.
If an invalid block is detected after it has been finalised then the relay chain would need to be reverted along with every parachain. This is particularly important when connecting to external blockchains as those don’t share the state of the relay chain and thus can’t be rolled back. The longer the time period, the more secure the network is, as there is more time for additional checks to be performed and reported but at the expense of finality. Finality is reached within 60 seconds between parachains but for external ecosystems like Ethereum their state obviously can’t be rolled back like a parachain and so finality will need to be much longer (60 minutes was suggested in the whitepaper) and discussed in more detail in part three

Avalanche

Avalanche consensus achieves finality within 3 seconds, with most happening sub 1 second, immutable and completely irreversible. Any subnet can connect directly to another without having to go through multiple hops and any VM can talk to another VM within the same subnet as well as external subnets. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Results

With regards to performance far too much emphasis is just put on tps as a metric, the other equally important metric, if not more important with regards to finance is latency. Throughput measures the amount of data at any given time that it can handle whereas latency is the amount of time it takes to perform an action. It’s pointless saying you can process more transactions per second than VISA when it takes 60 seconds for a transaction to complete. Low latency also greatly increases general usability and customer satisfaction, nowadays everyone expects card payments, online payments to happen instantly. Avalanche achieves the best results scoring ✅✅✅, Cosmos with comes in second with 6 second finality ✅✅ and Polkadot with 60 second finality (which may be 60 minutes for external blockchains) scores ✅
https://preview.redd.it/kzup5x42wpq51.png?width=1000&format=png&auto=webp&s=320eb4c25dc4fc0f443a7a2f7ff09567871648cd

Shared Security

Cosmos

Every Zone and Hub in Cosmos has their own validator set and different trust assumptions. Cosmos are researching a shared security model where a Hub can validate the state of connected zones for a fee but not released yet. Once available this will make shared security optional rather than mandatory.

Polkadot

Shared Security is mandatory with Polkadot which uses a Shared State infrastructure between the Relay Chain and all of the connected parachains. If the Relay Chain must revert for any reason, then all of the parachains would also revert. Every parachain makes the same trust assumptions, and as such the relay chain validates state transition and enables seamless interoperability between them. In return for this benefit, they have to purchase DOT and win an auction for one of the available parachain slots.
However, parachains can’t just rely on the relay chain for their security, they will also need to implement censorship resistance measures and utilise proof of work / proof of stake for each parachain as well as discussed in part three, thus parachains can’t just rely on the security of the relay chain, they need to ensure sybil resistance mechanisms using POW and POS are implemented on the parachain as well.

Avalanche

A subnet in Avalanche consists of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. So unlike in Cosmos where each zone / hub has their own validators, A subnet can validate a single or many virtual machines / blockchains with a single validator set. Shared security is optional

Results

Shared security is mandatory in polkadot and a key design decision in its infrastructure. The relay chain validates the state transition of all connected parachains and thus scores ✅✅✅. Subnets in Avalanche can validate state of either a single or many virtual machines. Each subnet can have their own token and shares a validator set, where complex rulesets can be configured to meet regulatory compliance. It scores ✅ ✅. Every Zone and Hub in cosmos has their own validator set / token but research is underway to have the hub validate the state transition of connected zones, but as this is still early in the research phase scores ✅ for now.
https://preview.redd.it/pbgyk3o3wpq51.png?width=1000&format=png&auto=webp&s=61c18e12932a250f5633c40633810d0f64520575

Current Adoption

Cosmos

The Cosmos project started in 2016 with an ICO held in April 2017. There are currently around 50 projects building on the Cosmos SDK with a full list can be seen here and filtering for Cosmos SDK . Not all of the projects will necessarily connect using native cosmos sdk and IBC and some have forked parts of the Cosmos SDK and utilise the tendermint consensus such as Binance Chain but have said they will connect in the future.

Polkadot

The Polkadot project started in 2016 with an ICO held in October 2017. There are currently around 70 projects building on Substrate and a full list can be seen here and filtering for Substrate Based. Like with Cosmos not all projects built using substrate will necessarily connect to Polkadot and parachains or parathreads aren’t currently implemented in either the Live or Test network (Kusama) as of the time of this writing.

Avalanche

Avalanche in comparison started much later with Ava Labs being founded in 2018. Avalanche held it’s ICO in July 2020. Due to lot shorter time it has been in development, the number of projects confirmed are smaller with around 14 projects currently building on Avalanche. Due to the customisability of the platform though, many virtual machines can be used within a subnet making the process incredibly easy to port projects over. As an example, it will launch with the Ethereum Virtual Machine which enables byte for byte compatibility and all the tooling like Metamask, Truffle etc. will work, so projects can easily move over to benefit from the performance, decentralisation and low gas fees offered. In the future Cosmos and Substrate virtual machines could be implemented on Avalanche.

Results

Whilst it’s still early for all 3 projects (and the entire blockchain space as a whole), there is currently more projects confirmed to be building on Cosmos and Polkadot, mostly due to their longer time in development. Whilst Cosmos has fewer projects, zones are implemented compared to Polkadot which doesn’t currently have parachains. IBC to connect zones and hubs together is due to launch Q2 2021, thus both score ✅✅✅. Avalanche has been in development for a lot shorter time period, but is launching with an impressive feature set right from the start with ability to create subnets, VMs, assets, NFTs, permissioned and permissionless blockchains, cross chain atomic swaps within a subnet, smart contracts, bridge to Ethereum etc. Applications can easily port over from other platforms and use all the existing tooling such as Metamask / Truffle etc but benefit from the performance, decentralisation and low gas fees offered. Currently though just based on the number of projects in comparison it scores ✅.
https://preview.redd.it/4zpi6s85wpq51.png?width=1000&format=png&auto=webp&s=e91ade1a86a5d50f4976f3b23a46e9287b08e373

Enterprise Adoption

Cosmos

Cosmos enables permissioned and permissionless zones which can connect to each other with the ability to have full control over who validates the blockchain. For permissionless zones each zone / hub can have their own token and they are in control who validates.

Polkadot

With polkadot the state transition is performed by a small randomly selected assigned group of validators from the relay chain plus with the possibility that state is rolled back if an invalid transaction of any of the other parachains is found. This may pose a problem for enterprises that need complete control over who performs validation for regulatory reasons. In addition due to the limited number of parachain slots available Enterprises would have to acquire and lock up large amounts of a highly volatile asset (DOT) and have the possibility that they are outbid in future auctions and find they no longer can have their parachain validated and parathreads don’t provide the guaranteed performance requirements for the application to function.

Avalanche

Avalanche enables permissioned and permissionless subnets and complex rulesets can be configured to meet regulatory compliance. For example a subnet can be created where its mandatory that all validators are from a certain legal jurisdiction, or they hold a specific license and regulated by the SEC etc. Subnets are also able to scale to tens of thousands of validators, and even potentially millions of nodes, all participating in consensus so every enterprise can run their own node rather than only a small amount. Enterprises don’t have to hold large amounts of a highly volatile asset, but instead pay a fee in AVAX for the creation of the subnets and blockchains which is burnt.

Results

Avalanche provides the customisability to run private permissioned blockchains as well as permissionless where the enterprise is in control over who validates the blockchain, with the ability to use complex rulesets to meet regulatory compliance, thus scores ✅✅✅. Cosmos is also able to run permissioned and permissionless zones / hubs so enterprises have full control over who validates a blockchain and scores ✅✅. Polkadot requires locking up large amounts of a highly volatile asset with the possibility of being outbid by competitors and being unable to run the application if the guaranteed performance is required and having to migrate away. The relay chain validates the state transition and can roll back the parachain should an invalid block be detected on another parachain, thus scores ✅.
https://preview.redd.it/li5jy6u6wpq51.png?width=1000&format=png&auto=webp&s=e2a95f1f88e5efbcf9e23c789ae0f002c8eb73fc

Interoperability

Cosmos

Cosmos will connect Hubs and Zones together through its IBC protocol (due to release in Q1 2020). Connecting to blockchains outside of the Cosmos ecosystem would either require the connected blockchain to fork their code to implement IBC or more likely a custom “Peg Zone” will be created specific to work with a particular blockchain it’s trying to bridge to such as Ethereum etc. Each Zone and Hub has different trust levels and connectivity between 2 zones can have different trust depending on which path it takes (this is discussed more in this article). Finality time is low at 6 seconds, but depending on the number of hops, this can increase significantly.

Polkadot

Polkadot’s shared state means each parachain that connects shares the same trust assumptions, of the relay chain validators and that if one blockchain needs to be reverted, all of them will need to be reverted. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Finality time between parachains is around 60 seconds, but longer will be needed (initial figures of 60 minutes in the whitepaper) for connecting to external blockchains. Thus limiting the appeal of connecting two external ecosystems together through Polkadot. Polkadot is also limited in the number of Parachain slots available, thus limiting the amount of blockchains that can be bridged. Parathreads could be used for lower performance bridges, but the speed of future blockchains is only going to increase.

Avalanche

A subnet can validate multiple virtual machines / blockchains and all blockchains within a subnet share the same trust assumptions / validator set, enabling cross chain interoperability. Interoperability is also possible between any other subnet, with the hope Avalanche will consist of thousands of subnets. Each subnet may have a different trust level, but as the primary network consists of all validators then this can be used as a source of trust if required. As Avalanche supports many virtual machines, bridges to other ecosystems are created by running the connected virtual machine. There will be an Ethereum bridge using the EVM shortly after mainnet. Finality time is much faster at sub 3 seconds (with most happening under 1 second) with no chance of rolling back so more appealing when connecting to external blockchains.

Results

All 3 systems are able to perform interoperability within their ecosystem and transfer assets as well as data, as well as use bridges to connect to external blockchains. Cosmos has different trust levels between its zones and hubs and can create issues depending on which path it takes and additional latency added. Polkadot provides the same trust assumptions for all connected parachains but has long finality and limited number of parachain slots available. Avalanche provides the same trust assumptions for all blockchains within a subnet, and different trust levels between subnets. However due to the primary network consisting of all validators it can be used for trust. Avalanche also has a much faster finality time with no limitation on the number of blockchains / subnets / bridges that can be created. Overall all three blockchains excel with interoperability within their ecosystem and each score ✅✅.
https://preview.redd.it/ai0bkbq8wpq51.png?width=1000&format=png&auto=webp&s=3e85ee6a3c4670f388ccea00b0c906c3fb51e415

Tokenomics

Cosmos

The ATOM token is the native token for the Cosmos Hub. It is commonly mistaken by people that think it’s the token used throughout the cosmos ecosystem, whereas it’s just used for one of many hubs in Cosmos, each with their own token. Currently ATOM has little utility as IBC isn’t released and has no connections to other zones / hubs. Once IBC is released zones may prefer to connect to a different hub instead and so ATOM is not used. ATOM isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for ATOM as of the time of this writing is $1 Billion with 203 million circulating supply. Rewards can be earnt through staking to offset the dilution caused by inflation. Delegators can also get slashed and lose a portion of their ATOM should the validator misbehave.

Polkadot

Polkadot’s native token is DOT and it’s used to secure the Relay Chain. Each parachain needs to acquire sufficient DOT to win an auction on an available parachain lease period of up to 24 months at a time. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. DOT isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for DOT as of the time of this writing is $4.4 Billion with 852 million circulating supply. Delegators can also get slashed and lose their DOT (potentially 100% of their DOT for serious attacks) should the validator misbehave.

Avalanche

AVAX is the native token for the primary network in Avalanche. Every validator of any subnet also has to validate the primary network and stake a minimum of 2000 AVAX. There is no limit to the number of validators like other consensus methods then this can cater for tens of thousands even potentially millions of validators. As every validator validates the primary network, this can be a source of trust for interoperability between subnets as well as connecting to other ecosystems, thus increasing amount of transaction fees of AVAX. There is no slashing in Avalanche, so there is no risk to lose your AVAX when selecting a validator, instead rewards earnt for staking can be slashed should the validator misbehave. Because Avalanche doesn’t have direct slashing, it is technically possible for someone to both stake AND deliver tokens for something like a flash loan, under the invariant that all tokens that are staked are returned, thus being able to make profit with staked tokens outside of staking itself.
There will also be a separate subnet for Athereum which is a ‘spoon,’ or friendly fork, of Ethereum, which benefits from the Avalanche consensus protocol and applications in the Ethereum ecosystem. It’s native token ATH will be airdropped to ETH holders as well as potentially AVAX holders as well. This can be done for other blockchains as well.
Transaction fees on the primary network for all 3 of the blockchains as well as subscription fees for creating a subnet and blockchain are paid in AVAX and are burnt, creating deflationary pressure. AVAX is a fixed capped supply of 720 million tokens, creating scarcity rather than an unlimited supply which continuously increase of tokens at a compounded rate each year like others. Initially there will be 360 tokens minted at Mainnet with vesting periods between 1 and 10 years, with tokens gradually unlocking each quarter. The Circulating supply is 24.5 million AVAX with tokens gradually released each quater. The current market cap of AVAX is around $100 million.

Results

Avalanche’s AVAX with its fixed capped supply, deflationary pressure, very strong utility, potential to receive air drops and low market cap, means it scores ✅✅✅. Polkadot’s DOT also has very strong utility with the need for auctions to acquire parachain slots, but has no deflationary mechanisms, no fixed capped supply and already valued at $3.8 billion, therefore scores ✅✅. Cosmos’s ATOM token is only for the Cosmos Hub, of which there will be many hubs in the ecosystem and has very little utility currently. (this may improve once IBC is released and if Cosmos hub actually becomes the hub that people want to connect to and not something like Binance instead. There is no fixed capped supply and currently valued at $1.1 Billion, so scores ✅.
https://preview.redd.it/mels7myawpq51.png?width=1000&format=png&auto=webp&s=df9782e2c0a4c26b61e462746256bdf83b1fb906
All three are excellent projects and have similarities as well as many differences. Just to reiterate this article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions, you may have different criteria which is important to you, and score them differently. There won’t be one platform to rule them all however, with some uses cases better suited to one platform over another, and it’s not a zero-sum game. Blockchain is going to completely revolutionize industries and the Internet itself. The more projects researching and delivering breakthrough technology the better, each learning from each other and pushing each other to reach that goal earlier. The current market is a tiny speck of what’s in store in terms of value and adoption and it’s going to be exciting to watch it unfold.
https://preview.redd.it/dbb99egcwpq51.png?width=1388&format=png&auto=webp&s=aeb03127dc0dc74d0507328e899db1c7d7fc2879
For more information see the articles below (each with additional sources at the bottom of their articles)
Avalanche, a Revolutionary Consensus Engine and Platform. A Game Changer for Blockchain
Avalanche Consensus, The Biggest Breakthrough since Nakamoto
Cosmos — An Early In-Depth Analysis — Part One
Cosmos — An Early In-Depth Analysis — Part Two
Cosmos Hub ATOM Token and the commonly misunderstood staking tokens — Part Three
Polkadot — An Early In-Depth Analysis — Part One — Overview and Benefits
Polkadot — An Early In-Depth Analysis — Part Two — How Consensus Works
Polkadot — An Early In-Depth Analysis — Part Three — Limitations and Issues
submitted by xSeq22x to CryptoCurrency [link] [comments]

What I see when I see a student with ADHD

I have ADHD.
I was diagnosed at age 12. What happened is I got to middle school, and my life fell apart. It came on like a typhoon. Things seemed alright as I started, but I still remember that October when my family went to sixth-grade check-in.
My twin sister went first. The meeting lasted about four minutes. She and my parents left with smiles all around and talk of getting In N Out on the way home. Then it was my turn.
Every teacher I had stood in a circle. They seemed...different. One by one, they went around and told me that I was shit. Some were nicer than others, but everyone had the same message to convey:
Doesn't complete his homework all the way
Distracts others trying to learn
Unable to follow along in class
Not sure if he can keep up
I then heard my grades: C-, D+, C+, A in PE, C, and an F in Social Studies.
I don't remember being ashamed or embarrassed or anything. I remember being confused. I had gone to school every day and tried hard and thought I was doing what the teacher asked. Nope. Guess I wasn't.
Nobody had much advice for me. They just wanted me to know that I sucked. And that my parents should understand so. I don't know if my parents freaked out or punished me or what. But they weren't happy.
The last to go was my social studies teacher, Sven.
He asked me if I knew how to read.
I politely nodded my head.
But he wasn't sure. He talked about all the symptoms he had seen from me. To counter, I pulled a grad-level book on the Cold War off a shelf and read a page aloud while trying not to cry. People were even more confused.
Some estimate that a child with ADHD will receive 20,000 more negative comments before the age of 12 than a non-ADHD child will. I can't speak to that exactly, but I can say that this was not the only time I've had a room full of people upset with me for reasons I never saw coming. It doesn't get much easier.
Sven caught up to us as we walked to the car. He was cagey with his reasoning, but he told us that there might be something up with my brain. He recommended I get tested by a psychiatrist and see what she had to say. I've since come to my conclusions where he got such an idea.
The testing was fun. I've always liked tests. Didn't mention it, but they also thought I couldn't read in 2nd grade. Lol. That one went away after I took a standardized exam and scored in the 99th percentile of the nation in reading. I thought standardized tests were fun, you see.
I moved a bunch of colored balls into colored holes and tried to remember what color things were after 10 minutes and everything else you might expect. I didn't know what I was even doing, but I felt I could hang.
Three weeks later, I got my results. The only part I remember is that my psychiatrist noted that in her entire career, she had never met someone who scored higher on specific tasks and yet lower on others. My chart looked like OJ Simpson’s polygraph.
I could keep going, and in another article, I will. But this is how I got diagnosed. And the key to all of it was Sven. Everything makes perfect sense after the fact, but only when you realize that a single teacher served as the link that completes the narrative. I do not know where I am today without him.
I got lucky that this story takes place in 2003, and at a private school with teachers who genuinely cared about me. For reasons a lawyer in the comments needs to help me understand better, public school teachers seem loath to alert students of disabilities of any kind. This includes ADHD but also things like autism, dyslexia, and mood disorders. Things that seem apparent to me in a way that makes it seem impossible that no other teacher in the past 13 years hasn’t also picked up on them.
That means many students go through primary schooling while having no idea they have a problem at all. When I mention to a student they might have ADHD, they are first confused, but then some memories come back. The first is that someone, usually a sports or music coach, had once told them the same thing. The other is that they remember a lot of teachers saying weird stuff they didn't understand at the time. Stuff like, "You’re so talented. I just wish you could be better focused. Have you talked to anyone about why you could be having trouble?" To me, those sound like hints from a teacher who has been told by her bosses not to put the school at risk.
I am not a teacher. I'm a private consultant and can pretty much say whatever I want. I am also not a doctor - people would die - but I am a concerned adult who has taken courses in spotting learning disabilities. I'm also someone who will do absolutely anything to make sure his students have the best chance for success now and in the future. I'm also someone who asked both my ADHD-psychiatrist (hi!) and ADHD-therapist (hi!!!!!) if I had the right to tell students if I suspected something; they both went, Ya, dude. Totally.
So I try to be Sven. I try to pay attention to what my students do and say and provide feedback that can help them. I'd like to note what that feedback is here to make sure people don't miss it because my pieces go on for way too long.
If you are a high school student who suspects he or she has ADHD, your best course of action is to talk with your parents and look into being tested by a professional psychiatrist who specializes in the topic. These tests are expensive, and mental health insurance in America sucks balls. But this is the fastest, most straightforward route to getting the help you need.
Option two is to try and work with/through your public high school to get them to pay for it. This site has some good info. My guess is that this method will suck. Public schools don't have a lot of funding and will not want to spend it on you. That's not your problem. You will almost certainly need your parents to back you up on this one and sit through a lot of boring meetings. I assume a lot of people will tell you a lot of reasons why they can't help you. Your response every time should be some version of, "Sure. But I need help with this. And I'm not going to stop until I get the support I need. So what do I do from here?" Then you blankly stare at them and refuse to leave until they get you at least to the next step. I'm not sure how well this will work. If you do attempt or have attempted this method, please DM me or contact my Email with your experience. I want to know if this is even worth my student's time.
If you can not afford traditional testing or do not feel your parents would support such testing, your best option is to wait until the day you turn 18 and then register for a telehealth company specializing in ADHD. The one I use and recommend is HelloAhead.com. They're neat. They do not take traditional insurance, but their rates are much lower than most doctors. They are cheap enough that I feel an average 18-year old who wants help could find a way to afford it on his or her own. The downside with these sites is the waiting times can be long. Took me like five months. Other such sites are popping up, and while I can't vouch for them, they all seem to offer a similar service.
Those paragraphs are what I want every student here to know. I'm much more comfortable having a trained doctor tell you what the deal is than I am trying to do it myself.
But I have to see something if I want to be Sven. The question then is, how do I see it? For spotting ADHD, it's shockingly simple. And I'll get to the real reason at the end. But for now, here is what I see when I see a student with ADHD.
The best way I can describe their lives is "endless chaos"
The chaos isn't always bad! Rarely it's fun chaos, but often it's just chaos chaos. This chaos exists in both physical and mental forms.
Physical: Their shit is such a mess. Everything. Most of the work we do is digital, so I see the Google Doc version of their mind. Folders make no sense. Things are labeled inaccurately or not at all. Schools get combined, or separated, or forgotten altogether. It is not a single type of error, but instead a collection of small mistakes and poor decisions that make the work impossible to corral. I have some kids that are messy or lazy, but this is different. It's like if the original folder system I built for them was an amoeba in a petri dish. Leave that dish out for a weekend and come back. The patterns will be remarkably similar to the organizational gore that they then try to utilize.
Mental: There's always a story. "I was late because my car has a flat tire, and the guy was late, so I had to take an Uber." "I didn't know my music essays were due a month early because the form only mentioned there being a recital." "My friend is mad at me, but it's only because she didn't tell me we were the first group presenting, so I spent more time preparing our project".
These stories make sense at first. But after a few weeks, they start to pile up. Then I become the one hearing a story about why they didn't do what I wanted, and I stop being so forgiving.
ADHD is a neurological disorder. Not a mental illness. It's closer to diabetes than it is bi-polar. "ADHD" is a fairly garbage name for the condition because A) it has a stigma, and B) it isn't even accurate. Both attention deficit and hyperactivity are symptoms of ADHD, but they are not the problem itself. It would be like calling clinical depression "low energy and excessive guilt disorder". ADHD is actually an issue involving improper dopamine regulation in the brain combined with under-activity of the brain's executive function component.
The executive function center is the part of your brain that is in charge of making sure all the other parts of your brain play nice and communicate. When the executive function center breaks down...those other parts don't. The result is a failure to plan or coordinate + a need for impulsive stimulation, thus resulting in endless chaos.
This is what I’ll ask you if you DM me, btw. Is your life endless chaos? Sometimes do you like the chaos? Sometimes do you get bored and create the chaos yourself just to see what might happen? But when that chaos stops being so fun, can you make it stop?
They're very, very intelligent
You've probably heard about the "gifted ADHD genius" thing before. I don't think it exists.
My theory has always been that the "gifted ADHD child" is a victim of survivorship bias.
The research states that ADHD has either no or a negative correlation with intelligence.
There is also a startling overlap with ADHD and incarceration.
This means that students who still manage to succeed despite their disorder tend to have advantages that keep them in the game. Namely that they're smart as hell. The other saving grace is that they come from secure support networks that prevent them from unraveling completely. I've heard from such students that their mom or dad works tirelessly to keep their life in order and to make sure they're getting things done. I do not think it is a coincidence that when ADHD students leave for college, things often fall apart.
The fact that there are ADHD kids that others know and still like makes some think ADHD isn't so bad or comes with natural cognitive advantages. Those same people do not become friends with the ADHD dumb kids who would disprove those perceptions. Do you remember that kid in elementary school who was his own worst enemy? He never had friends, and everyone was kind of afraid to even talk with him? He was kind of a bully but mostly just awful? He invited you to his house one time, but your mom wouldn’t let you go? That is my best guess of what a dumb kid with ADHD is like. It sounds cold writing it, but you know which kid I'm talking about right now. Where do you think that kid is today?
I end up with the smart ones—the ones with parents who care. And God damn are these kids smart. They're brilliant, and funny, and likable, and charming. They have something different about them that makes them undeniable. And it's not just me. I worry I play them up too much in my mind, but then I chat with a teacher or coach of theirs. It's always the same thing: Oh, she's brilliant. She can be so frustrating sometimes, tho.
They can be so frustrating sometimes, tho
The word is frustrating. Now bad. Not nasty. Not unlikeable. Frustrating.
I have some students I just don't like that much (no, not you). What tends to be the common theme with them is that they don't have much interest in my help and display a work ethic to match. On the other spectrum are the world beaters (totally you). These kids kick ass and not only follow my advice but often take that advice to the next level in ways that awe and inspire me.
And then there are the kids I think have ADHD. They don't do stuff all the time. They don't finish an essay, or they forget to spell check like I asked, or they write about something that has nothing to do with the outline we built the week before. That's not necessarily the frustrating part. You kids are 17; you make mistakes. Early on, I try to spot these mistakes and point them out. Even the students who don't like me seem to get my point after enough prodding and the problem goes away.
With these kids, the problem does not go away. Or if it does, another problem pops right back up to replace it. It makes me feel like there's nothing I can do. It would be easier if the student was just a brat. Then I could either become a brat myself or mentally check out because "hey man, your future”.
I need a name for kids I suspect have ADHD…"MaybeHD"?
Ya. That’s super funny. Say it out loud and try not to laugh.
But these MaybeHD kids do like me. And they do want to get into school. And they do feel bad when I get upset with them. I end up in long, drawn-out conversations with them about why this is important and why they need to make specific work a priority to get into the schools they want to go to. Then they nod meekly and head home. Then they come back next week, and it's the same story.
Frustrating.
They are randomly awesome at the weirdest things
I love weird talents. Things that no one offers up immediately, but then you're chatting, and it comes up naturally. "Oh ya, I love animals! I raise baby pigs in my backyard!"
"You do?"
"Ya!"
At some point, the MaybeHD kid read something or watched a Youtube video that he or she liked. Then they wanted to try it. Six months later, they're making 4k a month selling custom bathrobes on Etsy. There's rarely any logic.
"Do you like baths? Or making clothing?
"Not really. I just thought it looked fun, so I bought a sewing kit and started making things."
There is a noted link between ADHD and entrepreneurship. I see it with my MaybeHD students. They have an insatiable drive and passion for following up on curiosities that other students don't possess. Passion is the wrong word. They have obsessions with mastering concepts in a way that feels beyond their control. The obsession itself drives them to be great.
The literature on the subject is cloudy. But there exists a term in ADHD circles called "Hyperfocus". If you know what "flow" is, it's kind of like that. Only more intense and less controllable. I often see the remnants of past hyperfocuses in their stories. They used to run that pig farm. They used to sell bathrobes. They used to be really into getting good grades at school. But then one day, just as quickly as they picked the skill up, they dropped it. They can seldom tell me why.
Their priorities are completely out of whack
The downside of hyperfocus is that it can be so all-encompassing that other priorities fall by the wayside. One of my favorite students ever is named Elleway. We chatted in our first meeting, and I was instantly intrigued by her background. She said she had designed and prototyped a unit that would automatically roll under parked electric cars for hands-free charging. I hear a lot of impressive stuff in my job, and a lot of it ends up being not that impressive. But then Elleway showed me the prototype video she made back when she was a high school freshman and it blew my mind.
https://youtu.be/Y5Ap2uMbWL4
Can you do that? I sure as hell can't. She wasn't even an engineer. She calmly explained that she had partnered with several older male engineers who had helped turn her idea into reality. Then she had done all the promotional and marketing work herself. Then she got second out of 300 students at a young entrepreneur contest held at Columbia University. Shortly after, a tech CEO came up to her and asked if she would like to work with him to file a patent for the invention. She agreed and is now a trademark holder.
That was all in our first 10 minutes. She then went on to share the half dozen corporations she had worked for. And the three businesses she started. And the graphic design work she made for her website. She told me how she was a Nationally ranked fencer until she lost interest. She was now merely a Nationally ranked golfer.
Then I saw she had a 2.9 GPA and thus zero shot at getting into NYU like she hoped.
I did not initially think Elleway had ADHD. I thought she was a pathological liar. It seemed impossible to me that this same girl who had already taken a grip on the world was then unable to keep up her grades in math. That just isn’t how any -any- of my other ultra high-achieving students behave. Then Elleway showed me pictures of her casually hanging out with Andrew Yang. And then her LinkedIn With a lot of people who do not accept your request unless they want to. I had to figure out what the hell led to all this.
Elleway’s patent and ambition to work on it had taken up all her time. She was so singularly focused on doing what she cared about that the world behind her didn't seem to exist. She was hyperfocused on a goal, but once she reached it, she woke up to a reality that punished her for ignoring everything else.
That's the longing writer's version of the story. The more popular one is that she didn't give a shit about school, was warned repeatedly about the consequences, and ignored them. She got what she deserved. That’s the version the rest of the world had for her.
It goes back to frustrating. I've gotten kids into NYU that don't show a fifth the potential that Elleway did. Those kids went to all the camps their parents paid for and entered competitions with a tech doorbell or something lame, and they're just fine. But MaybeHD students are often world-beaters in ways that make them seem so special. They talk endlessly not just about what they're into but how they figured it all out and why it is all so important to them. I believe them, and I want to fight for them. So I give them as much assistance as I possibly can. But then they don't do the increasingly easy tasks I ask for them to complete. Then they suffer the consequences.
Elleway didn't get into NYU. She didn't get in much of anywhere. It eats me up inside, and I feel like I failed her. I don't know how many other people in my position would feel the same way. That's why I have to be Sven.
This is getting long, and I'm getting depressed. Here's the TL: DR of what I see when I see a student with ADHD
...
Me. I see me. And it can hurt really bad knowing what a condition like ADHD does to a young person's life.
My life is endless chaos. I've been out of food for nine days. My house looks like Badger from Breaking Bad bought a loft in Palo Alto. I am still writing this at 3:25 AM when I have to be up for work at nine. My cat has started doing this thing where she sleeps in her food bowl when it gets empty. It's equal parts adorable and humiliating.
I'm smart as shit. I know it. I made up half-ideas. That article is absolute fire. I got published on Cracked.com five times in 2011 when that meant something. I went to Tulane on a half-ride merit scholarship, used to win creative writing contests, and have done a bunch of other writery stuff that made people stand up and go, "Woah".
But I only made it to college because my mom carried me there, kicking and screaming. She packaged my life together, and I held on for the ride. Then I got to school and made it two months before she got an Email alerting her that Tulane was planning to revoke the remaining $70,000 of my $80,000 scholarship due to my grades. I barely scraped by and survived. But the shame and frustration in her voice when she read me that letter over the phone haunts me to this day.
I analyze handwriting. And I turned a Reddit account into a successful business in four months. And I collect college T-shirts from schools my students go to. And I own Bitcoin I bought in 2011 for $4.50 each. And I'm teaching myself piano with a video game. And I'm exercising with a video game. And I'm ranked 42nd in Northern California at Super Smash Bros Ultimate. And I’ve tried the nachos at over 100 Taquerias in the Bay Area. And I own a really cute cat.
But I've spent 15* hours this week writing this instead of a sequel to that Costco piece. I have one coming where I edit my Common App essay from 2009. It's a great idea and a great article. One that will drive significantly more business to my site than this piece will. Hell, I predict this piece is likely to lose me business because I come off like a mess in it. But it's what I want to write, so I feel like I have no choice.
*The 15 hours is a guess. I have no idea how long it takes me to write and edit these things. I start typing and X hours later look up and realize how hungry I am and how much I need to pee. The writing controls me.
I see myself in my MaybeHD students. I see their unfettered curiosity and flair for taking as much good from the world as possible. I see their infectious enthusiasm and ability to quickly forgive others because they know too well how it feels to want forgiveness themselves.
Yet I also see their inattention to detail, their weak excuses, and their general confusion that makes me realize they couldn't fix some problems if their lives depended on it. I see their sadness and shame when those mistakes pile up. I see when the chaos stops being fun, and they want out, but they don't know how. I don't know what I, as their consultant, can do. But as Sven, I can recommend they go talk to someone else...
Hey, so, I was considering hiring you and all...but you seem kind of bad. Why should I trust you?
Because a couple of years ago, I got back on my medication and turned my life around. You aren't reading this if I don't reach out for help and trust a trained psychiatrist to guide me. There are no groups of friends in Delaware or Connecticut comparing their half-ideas lists. There sure as shit isn't a CollegeWithMattie.com.
I still have ADHD. But one of the greatest things about ADHD is that it is -without rival- the most treatable form of mental illness or dysfunction known to man. It is not curable, but there are endless medical and non-medical options available for those willing to reach out and get the help they need. My story is that it was only by getting re-medicated that I then could learn and use coping mechanisms that allow me to achieve the type of life I've always wanted.
Christ, 4,400 words. You know, I'm also submitting this for a class I'm in. That's why all the backlinks are to actual sources instead of links herding you into my website. Hi Amy! That's one more thing. ADHD people are hyper-efficient...Kind of.
Alright. If you're still here reading this, you might be suspecting some things about yourself. My DMs are open if you want to chat, but again, I am not a doctor. I will say that right now, as you prepare to head to college, is a really good time to get this all figured out. College is a giant reset button on your life. Figure these problems out now so that by the time you head off for your next chapter, you will have given yourself the best possible chance to succeed.
Endless chaos.
Here is the bold part again:
If you are a student in high school who suspects he or she has ADHD, your best course of action is to talk with your parents and look into being tested by a professional psychiatrist who specializes in the topic. These tests are expensive, and mental health insurance in America (still) sucks balls. But this is the fastest, most straightforward route to getting the help you need.
Option two is to try and work with/through your public high school to get them to pay for it. This site has some good info. My guess is that this method will kind of suck. Public schools don't have a lot of funding and will not want to spend it on you. That's not your problem. You will almost certainly need your parents to back you up on this one and sit through a lot of boring meetings. I assume a lot of people will tell you a lot of reasons why they can't help you. Your response every time should be some version of, "Sure. But I need help with this. And I'm not going to stop until I get the support I need. So what do I do from here?" Then you blankly stare at them and refuse to leave until they get you at least to the next step. This will suck and I'm not sure how well it will work. If you do attempt or have attempted this method, please DM me or contact my Email with your experience. I want to know if this is even worth my student's time.
If you can not afford traditional testing, or if you do not feel your parents would support such testing, your best option is to wait until the day you turn 18 and then register for a telehealth company that specializes in ADHD. The one I use and recommend is HelloAhead.com. They're neat. They do not take traditional insurance, but their rates are much lower than most doctors. They are cheap enough that I feel an average 18-year old who wants help could find a way to afford it on his or her own. The downside with these sites is the waiting times can be really long. Took me like five months. Other such sites are popping up, and while I can't vouch for them, they all seem to offer a similar service.
Update: The lines aren't that long anymore! Monday was Elleway's 18th birthday. She sent me a screengrab of her upcoming Ahead appointment in early September. She told me she spent the entire day crying because all her friends were going off to great schools and that she was stuck at home. I've told Elleway that I plan to help her reapply to NYU this year. I doubt I will ever want to see another student succeed as much as I will with her.
submitted by CollegeWithMattie to ApplyingToCollege [link] [comments]

Why Osana takes so long? (Programmer's point of view on current situation)

I decided to write a comment about «Why Osana takes so long?» somewhere and what can be done to shorten this time. It turned into a long essay. Here's TL;DR of it:
The cost of never paying down this technical debt is clear; eventually the cost to deliver functionality will become so slow that it is easy for a well-designed competitive software product to overtake the badly-designed software in terms of features. In my experience, badly designed software can also lead to a more stressed engineering workforce, in turn leading higher staff churn (which in turn affects costs and productivity when delivering features). Additionally, due to the complexity in a given codebase, the ability to accurately estimate work will also disappear.
Junade Ali, Mastering PHP Design Patterns (2016)
Longer version: I am not sure if people here wanted an explanation from a real developer who works with C and with relatively large projects, but I am going to do it nonetheless. I am not much interested in Yandere Simulator nor in this genre in general, but this particular development has a lot to learn from for any fellow programmers and software engineers to ensure that they'll never end up in Alex's situation, especially considering that he is definitely not the first one to got himself knee-deep in the development hell (do you remember Star Citizen?) and he is definitely not the last one.
On the one hand, people see that Alex works incredibly slowly, equivalent of, like, one hour per day, comparing it with, say, Papers, Please, the game that was developed in nine months from start to finish by one guy. On the other hand, Alex himself most likely thinks that he works until complete exhaustion each day. In fact, I highly suspect that both those sentences are correct! Because of the mistakes made during early development stages, which are highly unlikely to be fixed due to the pressure put on the developer right now and due to his overall approach to coding, cost to add any relatively large feature (e.g. Osana) can be pretty much comparable to the cost of creating a fan game from start to finish. Trust me, I've seen his leaked source code (don't tell anybody about that) and I know what I am talking about. The largest problem in Yandere Simulator right now is its super slow development. So, without further ado, let's talk about how «implementing the low hanging fruit» crippled the development and, more importantly, what would have been an ideal course of action from my point of view to get out. I'll try to explain things in the easiest terms possible.
  1. else if's and lack any sort of refactoring in general
The most «memey» one. I won't talk about the performance though (switch statement is not better in terms of performance, it is a myth. If compiler detects some code that can be turned into a jump table, for example, it will do it, no matter if it is a chain of if's or a switch statement. Compilers nowadays are way smarter than one might think). Just take a look here. I know that it's his older JavaScript code, but, believe it or not, this piece is still present in C# version relatively untouched.
I refactored this code for you using C language (mixed with C++ since there's no this pointer in pure C). Take a note that else if's are still there, else if's are not the problem by itself.
The refactored code is just objectively better for one simple reason: it is shorter, while not being obscure, and now it should be able to handle, say, Trespassing and Blood case without any input from the developer due to the usage of flags. Basically, the shorter your code, the more you can see on screen without spreading your attention too much. As a rule of thumb, the less lines there are, the easier it is for you to work with the code. Just don't overkill that, unless you are going to participate in International Obfuscated C Code Contest. Let me reiterate:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupéry
This is why refactoring — activity of rewriting your old code so it does the same thing, but does it quicker, in a more generic way, in less lines or simpler — is so powerful. In my experience, you can only keep one module/class/whatever in your brain if it does not exceed ~1000 lines, maybe ~1500. Splitting 17000-line-long class into smaller classes probably won't improve performance at all, but it will make working with parts of this class way easier.
Is it too late now to start refactoring? Of course NO: better late than never.
  1. Comments
If you think that you wrote this code, so you'll always easily remember it, I have some bad news for you: you won't. In my experience, one week and that's it. That's why comments are so crucial. It is not necessary to put a ton of comments everywhere, but just a general idea will help you out in the future. Even if you think that It Just Works™ and you'll never ever need to fix it. Time spent to write and debug one line of code almost always exceeds time to write one comment in large-scale projects. Moreover, the best code is the code that is self-evident. In the example above, what the hell does (float) 6 mean? Why not wrap it around into the constant with a good, self-descriptive name? Again, it won't affect performance, since C# compiler is smart enough to silently remove this constant from the real code and place its value into the method invocation directly. Such constants are here for you.
I rewrote my code above a little bit to illustrate this. With those comments, you don't have to remember your code at all, since its functionality is outlined in two tiny lines of comments above it. Moreover, even a person with zero knowledge in programming will figure out the purpose of this code. It took me less than half a minute to write those comments, but it'll probably save me quite a lot of time of figuring out «what was I thinking back then» one day.
Is it too late now to start adding comments? Again, of course NO. Don't be lazy and redirect all your typing from «debunk» page (which pretty much does the opposite of debunking, but who am I to judge you here?) into some useful comments.
  1. Unit testing
This is often neglected, but consider the following. You wrote some code, you ran your game, you saw a new bug. Was it introduced right now? Is it a problem in your older code which has shown up just because you have never actually used it until now? Where should you search for it? You have no idea, and you have one painful debugging session ahead. Just imagine how easier it would be if you've had some routines which automatically execute after each build and check that environment is still sane and nothing broke on a fundamental level. This is called unit testing, and yes, unit tests won't be able to catch all your bugs, but even getting 20% of bugs identified at the earlier stage is a huge boon to development speed.
Is it too late now to start adding unit tests? Kinda YES and NO at the same time. Unit testing works best if it covers the majority of project's code. On the other side, a journey of a thousand miles begins with a single step. If you decide to start refactoring your code, writing a unit test before refactoring will help you to prove to yourself that you have not broken anything without the need of running the game at all.
  1. Static code analysis
This is basically pretty self-explanatory. You set this thing once, you forget about it. Static code analyzer is another «free estate» to speed up the development process by finding tiny little errors, mostly silly typos (do you think that you are good enough in finding them? Well, good luck catching x << 4; in place of x <<= 4; buried deep in C code by eye!). Again, this is not a silver bullet, it is another tool which will help you out with debugging a little bit along with the debugger, unit tests and other things. You need every little bit of help here.
Is it too late now to hook up static code analyzer? Obviously NO.
  1. Code architecture
Say, you want to build Osana, but then you decided to implement some feature, e.g. Snap Mode. By doing this you have maybe made your game a little bit better, but what you have just essentially done is complicated your life, because now you should also write Osana code for Snap Mode. The way game architecture is done right now, easter eggs code is deeply interleaved with game logic, which leads to code «spaghettifying», which in turn slows down the addition of new features, because one has to consider how this feature would work alongside each and every old feature and easter egg. Even if it is just gazing over one line per easter egg, it adds up to the mess, slowly but surely.
A lot of people mention that developer should have been doing it in object-oritented way. However, there is no silver bullet in programming. It does not matter that much if you are doing it object-oriented way or usual procedural way; you can theoretically write, say, AI routines on functional (e.g. LISP)) or even logical language if you are brave enough (e.g. Prolog). You can even invent your own tiny programming language! The only thing that matters is code quality and avoiding the so-called shotgun surgery situation, which plagues Yandere Simulator from top to bottom right now. Is there a way of adding a new feature without interfering with your older code (e.g. by creating a child class which will encapsulate all the things you need, for example)? Go for it, this feature is basically «free» for you. Otherwise you'd better think twice before doing this, because you are going into the «technical debt» territory, borrowing your time from the future by saying «I'll maybe optimize it later» and «a thousand more lines probably won't slow me down in the future that much, right?». Technical debt will incur interest on its own that you'll have to pay. Basically, the entire situation around Osana right now is just a huge tale about how just «interest» incurred by technical debt can control the entire project, like the tail wiggling the dog.
I won't elaborate here further, since it'll take me an even larger post to fully describe what's wrong about Yandere Simulator's code architecture.
Is it too late to rebuild code architecture? Sadly, YES, although it should be possible to split Student class into descendants by using hooks for individual students. However, code architecture can be improved by a vast margin if you start removing easter eggs and features like Snap Mode that currently bloat Yandere Simulator. I know it is going to be painful, but it is the only way to improve code quality here and now. This will simplify the code, and this will make it easier for you to add the «real» features, like Osana or whatever you'd like to accomplish. If you'll ever want them back, you can track them down in Git history and re-implement them one by one, hopefully without performing the shotgun surgery this time.
  1. Loading times
Again, I won't be talking about the performance, since you can debug your game on 20 FPS as well as on 60 FPS, but this is a very different story. Yandere Simulator is huge. Once you fixed a bug, you want to test it, right? And your workflow right now probably looks like this:
  1. Fix the code (unavoidable time loss)
  2. Rebuild the project (can take a loooong time)
  3. Load your game (can take a loooong time)
  4. Test it (unavoidable time loss, unless another bug has popped up via unit testing, code analyzer etc.)
And you can fix it. For instance, I know that Yandere Simulator makes all the students' photos during loading. Why should that be done there? Why not either move it to project building stage by adding build hook so Unity does that for you during full project rebuild, or, even better, why not disable it completely or replace with «PLACEHOLDER» text for debug builds? Each second spent watching the loading screen will be rightfully interpreted as «son is not coding» by the community.
Is it too late to reduce loading times? Hell NO.
  1. Jenkins
Or any other continuous integration tool. «Rebuild a project» can take a long time too, and what can we do about that? Let me give you an idea. Buy a new PC. Get a 32-core Threadripper, 32 GB of fastest RAM you can afford and a cool motherboard which would support all of that (of course, Ryzen/i5/Celeron/i386/Raspberry Pi is fine too, but the faster, the better). The rest is not necessary, e.g. a barely functional second hand video card burned out by bitcoin mining is fine. You set up another PC in your room. You connect it to your network. You set up ramdisk to speed things up even more. You properly set up Jenkins) on this PC. From now on, Jenkins cares about the rest: tracking your Git repository, (re)building process, large and time-consuming unit tests, invoking static code analyzer, profiling, generating reports and whatever else you can and want to hook up. More importantly, you can fix another bug while Jenkins is rebuilding the project for the previous one et cetera.
In general, continuous integration is a great technology to quickly track down errors that were introduced in previous versions, attempting to avoid those kinds of bug hunting sessions. I am highly unsure if continuous integration is needed for 10000-20000 source lines long projects, but things can be different as soon as we step into the 100k+ territory, and Yandere Simulator by now has approximately 150k+ source lines of code. I think that probably continuous integration might be well worth it for Yandere Simulator.
Is it too late to add continuous integration? NO, albeit it is going to take some time and skills to set up.
  1. Stop caring about the criticism
Stop comparing Alex to Scott Cawton. IMO Alex is very similar to the person known as SgtMarkIV, the developer of Brutal Doom, who is also a notorious edgelord who, for example, also once told somebody to kill himself, just like… However, being a horrible person, SgtMarkIV does his job. He simply does not care much about public opinion. That's the difference.
  1. Go outside
Enough said. Your brain works slower if you only think about games and if you can't provide it with enough oxygen supply. I know that this one is probably the hardest to implement, but…
That's all, folks.
Bonus: Do you think how short this list would have been if someone just simply listened to Mike Zaimont instead of breaking down in tears?
submitted by Dezhitse to Osana [link] [comments]

Unpopular opinion - the economy has to become dynamic in order for it to have any longevity (and other musings on the progression)

Ain't no one gonna read this but here it goes!
The issue of progression has recently been gaining some traction in the community with Klean and DeadlySlob covering this topic recently.
Now any solution to this has an inherent issue associated with it - it'll be uncomfortable to someone. Whatever is done, it'll negatively affect someone, just by the fact of change alone. You cannot make something better by not changing anything. So anything you do or don't do, you will alienate a portion of your playerbase.
Early/Mid-game vs Late game.
Early and mid game is lauded, late game is considered boring. But why? For startes, firefights last longer, require more skill, movement, tactics and outsmarting your opponent. You value your life, you feel respect even for the shittiest of bullets. You have a feeling that the kill is earned. Guns have tons of recoil so you need to pick your shots. It's... I know it's illegal... but it's fun.
Late game however is plagued with a number of issues. Gear gets dominated by very similar loadouts that cover approx 10% of the gear in the game. There's nowhere to progress as you've reached the ceiling. The excitement from killing a kitted player diminishes as time goes as the economy saturates. People start being picky with their loot and only the good stuff brings any sort of satisfaction. The hideout provides a steady, predictable stream of income.
You let it run long enough it becomes a mindless PVP battleground.
Side note - the black and white fallacy of the makeup of the community.
Casuals vs hardcores. Rats vs Chads. Whenever a discussion pops up this dichotomy is always present. "Feature X hurts casuals but doesn't bother hardcore gamers playing 8h a day". No. Like anything in life the population of EFT is subject to the bellcurve distribution. There are hardcore sweaties grinding out the kappa within a week and there are also sunday gamers. Then there's everything else in between. Let's keep that in mind.
You don't need to be a streamer or play the game as a full time job to make money. We have a discord for 30+ yr old gamers with families and all of us were swimming in roubles and gear after 3 months of the past wipe. Sure it takes us longer than streamers, but still.
The meta
Taking weapons as an example. Different items have different stats (recoil, ergonomics, etc), some are obviously better than others which obviously makes them more sought after. There are also different ammo types for every caliber. Then lastly we come to the guns which directly tie into the first point, by their base stats and how much those can be brought down/up by attachments.
If you have a plethora of items that have different stats, there's sure to be an optimal loadout. If that optimal loadout is always available at an attainable price to the point where you can run it consistently, then there's really no reason to run anything less. This is the meta and at the moment it's basically a synonym for best in slot.
Appealing to a greater good such as gameplay variety is in vain because people will do everything to put themselves in the best possible position. If that means running whatever flavor of meta weapon that is - VAL, M4, FAL alongside top tier lvl 5 or 6 armor over and over and over and over again, so be it. We all know that's not the only way to get by in EFT, but all else being equal - top gear puts you on equal footing at minimum.
Trash contextualizes treasure. A rare item is not rare if everyone is running it. It's a normal item.
Gear minmaxing combined with a ceiling in progression create a situation where the game becomes stale, people get bored and we get chants for a wipe to releave the pressure.
Wipes
Wipes however, even at set intervals, are not the solution. Every wipe, in the absence of something fundamentally new, gives you (rapidly) diminishing returns. Doing the same quests over and over is an absolute drag. It's my 7th wipe and this time around I've really hit a brick wall with them. Now imagine doing them every 3 months. Maybe just do an inventory and trader level wipe? Yeah, that's just skipping one part of it and arriving at the same point but even quicker, considering how quickly you can make money.
The endpoint being - having enough money to run anything you want all the time without the fear of getting broke. Or in the abstract, having a big enough cushion to make any blow from a bad streak become inconsequential.
All of that is just a perpetuation of the same sawtooth progression. Grind, saturate, wipe, grind, saturate, wipe.
Side note - persistent character vs wiped character
I know there have been talks about having two characters - one persistent that's not wiped and one seasonal that is. On paper this might look like a good solution, but there are some problems.
POE players would have to chip in, but I reckong, that in a way this might become a form of matchmaking - the persistent character would be a mode for "sunday" players, while the wiped one for the sweats. I mean, maybe that's the way to go, but if the game is to gave any longevity, the persistent character will eventually face the same issues as the current game, it'll just take longer to develop.
Unpopular opinion - The economy is just a set of time and effort gated unlocks.
There have been multiple ideas to prolong a wipe, but in my view the fundamental issue with those is that they're based off the same linear progression - start from scratch and acumulate wealth until saturation. Some of these ideas include restricting labs till level X, locking behind a quest or just disabling it for a month. The problem with these is that it's just delaying the inevitable, while also giving a direct buff to those who get there first as they'll have the place virtually to themselves.
What follows is also the concept of "starting mid wipe", which essentially means that the gear disparity is so big that the further into a wipe, the more difficult it is to catch up. That effort is directly correlated with experience - the more experience you have the easier it is for you to reset or jump in midwipe. Extending a wipe potentially alleviates that by giving people more opportunity to catch up, but also pushes away from coming back/into the game if they recognize that it had passed their personal breakpoint where it's too hard / frustrating.
Perpetual mid-game
So out of all of that, a clearer picture emerges. We have to somehow find a solution to always have something to work for, but also not give the impression that you're up against an impenetrable wall.
That means that the game needs to pivot around something colloquially known as mid game. How would we define mid-game? That's another debate, but for the sake of the argument we could define that as something in the range of:
That would be the sort of mean loadout you can run on a consistent basis and you'd see the majority of the time. From the sentiment across the community, this seems to be the most enjoyable state of the game, where the sweetspot is in terms of protection and vulnerability, but allowing a lot of headroom for both variety and
Solutions
Now we must have to remember that there's a number of changes inbound that will alleviate some of the issues:
But those are sill far on the horizon.
The uncomfortable reality is that in order to truly balance that you have only a few choices. One is to go down the route of typical FPS tropes where every weapon type is perfectly balanced (i.e. shotguns powerfull but limited range, smg's low recoil, high ROF but weaker, dmrs powerful but high recoil and low ROF, etc). I don't think this will be ever a thing in the game.
Another one is to make attachments roughly equal and just attribute the differences to the tacticool visual factor. This would be realistic in a way, but would take away from the game.
The last one is to price them out. Literally. I'm of the unpopular opinion that endgame should not be a stage, it should be a state.
Dynamic pricing
I know I know, last time it failed spectacularly. However, that was a different flea market and the implementation was poorly thought out. Since it didn't have a pivot point to relate to it caused widespread inflation of even the most basic items and was prone to manipulation.
However the concept in principal has proven itself to work - M995 was essentially priced out of existence and forced people to look for alternatives like M855A1 or M856A1 or different calibers alltogether. Even the sweaties of sweats got a bit excited when they killed someone with 3 60rounders filled with M995. See where I'm going with this?
The execution was poor and poorly thought out.
But how about a different implementation? Adjust the prices based on how much an item is (or is not) bought compared to other items of the same item type. Most popular items' price (of a specific category) increases, while the least popular one decreases.
This could also be coupled with (or as an alternative) an additional rarity factor which would sort of specify how volatile the price is. Continuing the ammo example M995 would have the highest rarity factor and would be very prone to price increases, while the likes of M855 would be considered common and have a much more stable price.
Obviously this would be subject to long term trends and would not happen overnight. But the main aim is to dynamically scale the economy to the general wealth of the playerbase around a certain pivot point which we established before as the mid-game.
This would be a quite significant blow to the uberchads as they would unironically struggle to maintain a profit from their runs. And yes, some of them would still probably be able to pull this off, but remember what we said about the bell curve? It's just about making them so insignificant in the global player pool that they'd be a very rare occurance.
Global item pools
This idea has been floated around by Nikita some time ago but we have no ETA on this. In short - for some items, there is only a set amount that is present in circulation. For example there are only X amount of ReapIR's in the entire economy - spawns, traders, player stashes. If everyone hoards them in their stashes - thats where they'll remain. They don't spawn on maps, they're not sold on traders. Only until they're lost they get reinjected into the item pool.
This idea should be reserved only for the absolute top tier OP items. Something that you'd get all giddy if found/looted and you'd contemplate taking it out.
Side note, the X amount should scale to the active playerbase, which could be something like a weekly or biweekly moving average of people actively playing the game in a set period.
Insurance
This one is a bit controversial but also attributes to some of the in game inflation and gear recirculation. If you run a large squad, even if one of you dies, there's a high chance someone will survive and secure others' gear. And even if all of you die, something's bound to come back.
This might be a bit controversial, but I think group size should have a debuff to the chance of getting your gear back the higher the bigger your squad size, for example an incremental 10% chance for each additional squadmate.
Hideout adjustments
Right now fuel consumption is static no matter how much stuff is going on. What if the fuel consumption rate was tied to the size of your bitcoin farm and the amount of crafting going on.
Additionally hideout appliances could wear out and require maintenance, which would grant them performance debuffs like increased crafting time.
Dynamic stocks.
Right now stocks are predictable. You have the same amount of items at a set interval. Things like traders missing some items or not getting a restock due to broken supply lines, which can be cheekily tied into...
Dynamic global events/quests
Such as as getting rid of scavs on a particular location to remove the roadblock. These might be done per player or as a global event where everyone has to chip in.
Summary
The subject is difficult and solutions are not simple, but what I do know is that eventually Tarkov will have settle into an identity which will come with a sacrifice either at the expense of vision or mainstream popularity.
Thank you for coming to my TEDTalk. I'd like to give a heartfelt thank you to the 5 people that read this wall of text.
submitted by sunseeker11 to EscapefromTarkov [link] [comments]

[ CryptoCurrency ] Comparison between Avalanche, Cosmos and Polkadot

[ 🔴 DELETED 🔴 ] Topic originally posted in CryptoCurrency by xSeq22x [link]
A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important.
For better formatting see https://medium.com/ava-hub/comparison-between-avalanche-cosmos-and-polkadot-a2a98f46c03b
https://preview.redd.it/lg16iwk2dhq51.png?width=428&format=png&auto=webp&s=6c899ee69800dd6c5e2900d8fa83de7a43c57086

Overview

Cosmos

Cosmos is a heterogeneous network of many independent parallel blockchains, each powered by classical BFT consensus algorithms like Tendermint. Developers can easily build custom application specific blockchains, called Zones, through the Cosmos SDK framework. These Zones connect to Hubs, which are specifically designed to connect zones together.
The vision of Cosmos is to have thousands of Zones and Hubs that are Interoperable through the Inter-Blockchain Communication Protocol (IBC). Cosmos can also connect to other systems through peg zones, which are specifically designed zones that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Cosmos does not use Sharding with each Zone and Hub being sovereign with their own validator set.
For a more in-depth look at Cosmos and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
https://youtu.be/Eb8xkDi_PUg

Polkadot

Polkadot is a heterogeneous blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain. Developers can easily build custom application specific parachains through the Substrate development framework.
The relay chain validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. The hope is to have 100 parachains connect to the relay chain.
For a more in-depth look at Polkadot and provide more reference to points made in this article, please see my three part series — Part One, Part Two, Part Three
https://youtu.be/_-k0xkooSlA

Avalanche

Avalanche is a platform of platforms, ultimately consisting of thousands of subnets to form a heterogeneous interoperable network of many blockchains, that takes advantage of the revolutionary Avalanche Consensus protocols to provide a secure, globally distributed, interoperable and trustless framework offering unprecedented decentralisation whilst being able to comply with regulatory requirements.
Avalanche allows anyone to create their own tailor-made application specific blockchains, supporting multiple custom virtual machines such as EVM and WASM and written in popular languages like Go (with others coming in the future) rather than lightly used, poorly-understood languages like Solidity. This virtual machine can then be deployed on a custom blockchain network, called a subnet, which consist of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance.
Avalanche was built with serving financial markets in mind. It has native support for easily creating and trading digital smart assets with complex custom rule sets that define how the asset is handled and traded to ensure regulatory compliance can be met. Interoperability is enabled between blockchains within a subnet as well as between subnets. Like Cosmos and Polkadot, Avalanche is also able to connect to other systems through bridges, through custom virtual machines made to interact with another ecosystem such as Ethereum and Bitcoin.
For a more in-depth look at Avalanche and provide more reference to points made in this article, please see here and here
https://youtu.be/mWBzFmzzBAg

Comparison between Cosmos, Polkadot and Avalanche

A frequent question I see being asked is how Cosmos, Polkadot and Avalanche compare? Whilst there are similarities there are also a lot of differences. This article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions. I want to stress that it’s not a case of one platform being the killer of all other platforms, far from it. There won’t be one platform to rule them all, and too often the tribalism has plagued this space. Blockchains are going to completely revolutionise most industries and have a profound effect on the world we know today. It’s still very early in this space with most adoption limited to speculation and trading mainly due to the limitations of Blockchain and current iteration of Ethereum, which all three of these platforms hope to address. For those who just want a quick summary see the image at the bottom of the article. With that said let’s have a look

Scalability

Cosmos

Each Zone and Hub in Cosmos is capable of up to around 1000 transactions per second with bandwidth being the bottleneck in consensus. Cosmos aims to have thousands of Zones and Hubs all connected through IBC. There is no limit on the number of Zones / Hubs that can be created

Polkadot

Parachains in Polkadot are also capable of up to around 1500 transactions per second. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool, the performance of a parachain is split between many parathreads offering lower performance and compete amongst themselves in a per-block auction to have their transactions included in the next relay chain block. The number of parachains is limited by the number of validators on the relay chain, they hope to be able to achieve 100 parachains.

Avalanche

Avalanche is capable of around 4500 transactions per second per subnet, this is based on modest hardware requirements to ensure maximum decentralisation of just 2 CPU cores and 4 GB of Memory and with a validator size of over 2,000 nodes. Performance is CPU-bound and if higher performance is required then more specialised subnets can be created with higher minimum requirements to be able to achieve 10,000 tps+ in a subnet. Avalanche aims to have thousands of subnets (each with multiple virtual machines / blockchains) all interoperable with each other. There is no limit on the number of Subnets that can be created.

Results

All three platforms offer vastly superior performance to the likes of Bitcoin and Ethereum 1.0. Avalanche with its higher transactions per second, no limit on the number of subnets / blockchains that can be created and the consensus can scale to potentially millions of validators all participating in consensus scores ✅✅✅. Polkadot claims to offer more tps than cosmos, but is limited to the number of parachains (around 100) whereas with Cosmos there is no limit on the number of hubs / zones that can be created. Cosmos is limited to a fairly small validator size of around 200 before performance degrades whereas Polkadot hopes to be able to reach 1000 validators in the relay chain (albeit only a small number of validators are assigned to each parachain). Thus Cosmos and Polkadot scores ✅✅
https://preview.redd.it/ththwq5qdhq51.png?width=1000&format=png&auto=webp&s=92f75152c90d984911db88ed174ebf3a147ca70d

Decentralisation

Cosmos

Tendermint consensus is limited to around 200 validators before performance starts to degrade. Whilst there is the Cosmos Hub it is one of many hubs in the network and there is no central hub or limit on the number of zones / hubs that can be created.

Polkadot

Polkadot has 1000 validators in the relay chain and these are split up into a small number that validate each parachain (minimum of 14). The relay chain is a central point of failure as all parachains connect to it and the number of parachains is limited depending on the number of validators (they hope to achieve 100 parachains). Due to the limited number of parachain slots available, significant sums of DOT will need to be purchased to win an auction to lease the slot for up to 24 months at a time. Thus likely to lead to only those with enough funds to secure a parachain slot. Parathreads are however an alternative for those that require less and more varied performance for those that can’t secure a parachain slot.

Avalanche

Avalanche consensus scan scale to tens of thousands of validators, even potentially millions of validators all participating in consensus through repeated sub-sampling. The more validators, the faster the network becomes as the load is split between them. There are modest hardware requirements so anyone can run a node and there is no limit on the number of subnets / virtual machines that can be created.

Results

Avalanche offers unparalleled decentralisation using its revolutionary consensus protocols that can scale to millions of validators all participating in consensus at the same time. There is no limit to the number of subnets and virtual machines that can be created, and they can be created by anyone for a small fee, it scores ✅✅✅. Cosmos is limited to 200 validators but no limit on the number of zones / hubs that can be created, which anyone can create and scores ✅✅. Polkadot hopes to accommodate 1000 validators in the relay chain (albeit these are split amongst each of the parachains). The number of parachains is limited and maybe cost prohibitive for many and the relay chain is a ultimately a single point of failure. Whilst definitely not saying it’s centralised and it is more decentralised than many others, just in comparison between the three, it scores ✅
https://preview.redd.it/lv2h7g9sdhq51.png?width=1000&format=png&auto=webp&s=56eada6e8c72dbb4406d7c5377ad15608bcc730e

Latency

Cosmos

Tendermint consensus used in Cosmos reaches finality within 6 seconds. Cosmos consists of many Zones and Hubs that connect to each other. Communication between 2 zones could pass through many hubs along the way, thus also can contribute to latency times depending on the path taken as explained in part two of the articles on Cosmos. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Polkadot

Polkadot provides a Hybrid consensus protocol consisting of Block producing protocol, BABE, and then a finality gadget called GRANDPA that works to agree on a chain, out of many possible forks, by following some simpler fork choice rule. Rather than voting on every block, instead it reaches agreements on chains. As soon as more than 2/3 of validators attest to a chain containing a certain block, all blocks leading up to that one are finalized at once.
If an invalid block is detected after it has been finalised then the relay chain would need to be reverted along with every parachain. This is particularly important when connecting to external blockchains as those don’t share the state of the relay chain and thus can’t be rolled back. The longer the time period, the more secure the network is, as there is more time for additional checks to be performed and reported but at the expense of finality. Finality is reached within 60 seconds between parachains but for external ecosystems like Ethereum their state obviously can’t be rolled back like a parachain and so finality will need to be much longer (60 minutes was suggested in the whitepaper) and discussed in more detail in part three

Avalanche

Avalanche consensus achieves finality within 3 seconds, with most happening sub 1 second, immutable and completely irreversible. Any subnet can connect directly to another without having to go through multiple hops and any VM can talk to another VM within the same subnet as well as external subnets. It doesn’t need to wait for an extended period of time with risk of rollbacks.

Results

With regards to performance far too much emphasis is just put on tps as a metric, the other equally important metric, if not more important with regards to finance is latency. Throughput measures the amount of data at any given time that it can handle whereas latency is the amount of time it takes to perform an action. It’s pointless saying you can process more transactions per second than VISA when it takes 60 seconds for a transaction to complete. Low latency also greatly increases general usability and customer satisfaction, nowadays everyone expects card payments, online payments to happen instantly. Avalanche achieves the best results scoring ✅✅✅, Cosmos with comes in second with 6 second finality ✅✅ and Polkadot with 60 second finality (which may be 60 minutes for external blockchains) scores ✅
https://preview.redd.it/qe8e5ltudhq51.png?width=1000&format=png&auto=webp&s=18a2866104590f81a818690337f9121161dda890

Shared Security

Cosmos

Every Zone and Hub in Cosmos has their own validator set and different trust assumptions. Cosmos are researching a shared security model where a Hub can validate the state of connected zones for a fee but not released yet. Once available this will make shared security optional rather than mandatory.

Polkadot

Shared Security is mandatory with Polkadot which uses a Shared State infrastructure between the Relay Chain and all of the connected parachains. If the Relay Chain must revert for any reason, then all of the parachains would also revert. Every parachain makes the same trust assumptions, and as such the relay chain validates state transition and enables seamless interoperability between them. In return for this benefit, they have to purchase DOT and win an auction for one of the available parachain slots.
However, parachains can’t just rely on the relay chain for their security, they will also need to implement censorship resistance measures and utilise proof of work / proof of stake for each parachain as well as discussed in part three, thus parachains can’t just rely on the security of the relay chain, they need to ensure sybil resistance mechanisms using POW and POS are implemented on the parachain as well.

Avalanche

A subnet in Avalanche consists of a dynamic set of validators working together to achieve consensus on the state of a set of many blockchains where complex rulesets can be configured to meet regulatory compliance. So unlike in Cosmos where each zone / hub has their own validators, A subnet can validate a single or many virtual machines / blockchains with a single validator set. Shared security is optional

Results

Shared security is mandatory in polkadot and a key design decision in its infrastructure. The relay chain validates the state transition of all connected parachains and thus scores ✅✅✅. Subnets in Avalanche can validate state of either a single or many virtual machines. Each subnet can have their own token and shares a validator set, where complex rulesets can be configured to meet regulatory compliance. It scores ✅ ✅. Every Zone and Hub in cosmos has their own validator set / token but research is underway to have the hub validate the state transition of connected zones, but as this is still early in the research phase scores ✅ for now.
https://preview.redd.it/0mnvpnzwdhq51.png?width=1000&format=png&auto=webp&s=8927ff2821415817265be75c59261f83851a2791

Current Adoption

Cosmos

The Cosmos project started in 2016 with an ICO held in April 2017. There are currently around 50 projects building on the Cosmos SDK with a full list can be seen here and filtering for Cosmos SDK . Not all of the projects will necessarily connect using native cosmos sdk and IBC and some have forked parts of the Cosmos SDK and utilise the tendermint consensus such as Binance Chain but have said they will connect in the future.

Polkadot

The Polkadot project started in 2016 with an ICO held in October 2017. There are currently around 70 projects building on Substrate and a full list can be seen here and filtering for Substrate Based. Like with Cosmos not all projects built using substrate will necessarily connect to Polkadot and parachains or parathreads aren’t currently implemented in either the Live or Test network (Kusama) as of the time of this writing.

Avalanche

Avalanche in comparison started much later with Ava Labs being founded in 2018. Avalanche held it’s ICO in July 2020. Due to lot shorter time it has been in development, the number of projects confirmed are smaller with around 14 projects currently building on Avalanche. Due to the customisability of the platform though, many virtual machines can be used within a subnet making the process incredibly easy to port projects over. As an example, it will launch with the Ethereum Virtual Machine which enables byte for byte compatibility and all the tooling like Metamask, Truffle etc. will work, so projects can easily move over to benefit from the performance, decentralisation and low gas fees offered. In the future Cosmos and Substrate virtual machines could be implemented on Avalanche.

Results

Whilst it’s still early for all 3 projects (and the entire blockchain space as a whole), there is currently more projects confirmed to be building on Cosmos and Polkadot, mostly due to their longer time in development. Whilst Cosmos has fewer projects, zones are implemented compared to Polkadot which doesn’t currently have parachains. IBC to connect zones and hubs together is due to launch Q2 2021, thus both score ✅✅✅. Avalanche has been in development for a lot shorter time period, but is launching with an impressive feature set right from the start with ability to create subnets, VMs, assets, NFTs, permissioned and permissionless blockchains, cross chain atomic swaps within a subnet, smart contracts, bridge to Ethereum etc. Applications can easily port over from other platforms and use all the existing tooling such as Metamask / Truffle etc but benefit from the performance, decentralisation and low gas fees offered. Currently though just based on the number of projects in comparison it scores ✅.
https://preview.redd.it/rsctxi6zdhq51.png?width=1000&format=png&auto=webp&s=ff762dea3cfc2aaaa3c8fc7b1070d5be6759aac2

Enterprise Adoption

Cosmos

Cosmos enables permissioned and permissionless zones which can connect to each other with the ability to have full control over who validates the blockchain. For permissionless zones each zone / hub can have their own token and they are in control who validates.

Polkadot

With polkadot the state transition is performed by a small randomly selected assigned group of validators from the relay chain plus with the possibility that state is rolled back if an invalid transaction of any of the other parachains is found. This may pose a problem for enterprises that need complete control over who performs validation for regulatory reasons. In addition due to the limited number of parachain slots available Enterprises would have to acquire and lock up large amounts of a highly volatile asset (DOT) and have the possibility that they are outbid in future auctions and find they no longer can have their parachain validated and parathreads don’t provide the guaranteed performance requirements for the application to function.

Avalanche

Avalanche enables permissioned and permissionless subnets and complex rulesets can be configured to meet regulatory compliance. For example a subnet can be created where its mandatory that all validators are from a certain legal jurisdiction, or they hold a specific license and regulated by the SEC etc. Subnets are also able to scale to tens of thousands of validators, and even potentially millions of nodes, all participating in consensus so every enterprise can run their own node rather than only a small amount. Enterprises don’t have to hold large amounts of a highly volatile asset, but instead pay a fee in AVAX for the creation of the subnets and blockchains which is burnt.

Results

Avalanche provides the customisability to run private permissioned blockchains as well as permissionless where the enterprise is in control over who validates the blockchain, with the ability to use complex rulesets to meet regulatory compliance, thus scores ✅✅✅. Cosmos is also able to run permissioned and permissionless zones / hubs so enterprises have full control over who validates a blockchain and scores ✅✅. Polkadot requires locking up large amounts of a highly volatile asset with the possibility of being outbid by competitors and being unable to run the application if the guaranteed performance is required and having to migrate away. The relay chain validates the state transition and can roll back the parachain should an invalid block be detected on another parachain, thus scores ✅.
https://preview.redd.it/7phaylb1ehq51.png?width=1000&format=png&auto=webp&s=d86d2ec49de456403edbaf27009ed0e25609fbff

Interoperability

Cosmos

Cosmos will connect Hubs and Zones together through its IBC protocol (due to release in Q1 2020). Connecting to blockchains outside of the Cosmos ecosystem would either require the connected blockchain to fork their code to implement IBC or more likely a custom “Peg Zone” will be created specific to work with a particular blockchain it’s trying to bridge to such as Ethereum etc. Each Zone and Hub has different trust levels and connectivity between 2 zones can have different trust depending on which path it takes (this is discussed more in this article). Finality time is low at 6 seconds, but depending on the number of hops, this can increase significantly.

Polkadot

Polkadot’s shared state means each parachain that connects shares the same trust assumptions, of the relay chain validators and that if one blockchain needs to be reverted, all of them will need to be reverted. Interoperability is enabled between parachains through Cross-Chain Message Passing (XCMP) protocol and is also possible to connect to other systems through bridges, which are specifically designed parachains or parathreads that each are custom made to interact with another ecosystem such as Ethereum and Bitcoin. Finality time between parachains is around 60 seconds, but longer will be needed (initial figures of 60 minutes in the whitepaper) for connecting to external blockchains. Thus limiting the appeal of connecting two external ecosystems together through Polkadot. Polkadot is also limited in the number of Parachain slots available, thus limiting the amount of blockchains that can be bridged. Parathreads could be used for lower performance bridges, but the speed of future blockchains is only going to increase.

Avalanche

A subnet can validate multiple virtual machines / blockchains and all blockchains within a subnet share the same trust assumptions / validator set, enabling cross chain interoperability. Interoperability is also possible between any other subnet, with the hope Avalanche will consist of thousands of subnets. Each subnet may have a different trust level, but as the primary network consists of all validators then this can be used as a source of trust if required. As Avalanche supports many virtual machines, bridges to other ecosystems are created by running the connected virtual machine. There will be an Ethereum bridge using the EVM shortly after mainnet. Finality time is much faster at sub 3 seconds (with most happening under 1 second) with no chance of rolling back so more appealing when connecting to external blockchains.

Results

All 3 systems are able to perform interoperability within their ecosystem and transfer assets as well as data, as well as use bridges to connect to external blockchains. Cosmos has different trust levels between its zones and hubs and can create issues depending on which path it takes and additional latency added. Polkadot provides the same trust assumptions for all connected parachains but has long finality and limited number of parachain slots available. Avalanche provides the same trust assumptions for all blockchains within a subnet, and different trust levels between subnets. However due to the primary network consisting of all validators it can be used for trust. Avalanche also has a much faster finality time with no limitation on the number of blockchains / subnets / bridges that can be created. Overall all three blockchains excel with interoperability within their ecosystem and each score ✅✅.
https://preview.redd.it/l775gue3ehq51.png?width=1000&format=png&auto=webp&s=b7c4b5802ceb1a9307bd2a8d65f393d1bcb0d7c6

Tokenomics

Cosmos

The ATOM token is the native token for the Cosmos Hub. It is commonly mistaken by people that think it’s the token used throughout the cosmos ecosystem, whereas it’s just used for one of many hubs in Cosmos, each with their own token. Currently ATOM has little utility as IBC isn’t released and has no connections to other zones / hubs. Once IBC is released zones may prefer to connect to a different hub instead and so ATOM is not used. ATOM isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for ATOM as of the time of this writing is $1 Billion with 203 million circulating supply. Rewards can be earnt through staking to offset the dilution caused by inflation. Delegators can also get slashed and lose a portion of their ATOM should the validator misbehave.

Polkadot

Polkadot’s native token is DOT and it’s used to secure the Relay Chain. Each parachain needs to acquire sufficient DOT to win an auction on an available parachain lease period of up to 24 months at a time. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. DOT isn’t a fixed capped supply token and supply will continuously increase with a yearly inflation of around 10% depending on the % staked. The current market cap for DOT as of the time of this writing is $4.4 Billion with 852 million circulating supply. Delegators can also get slashed and lose their DOT (potentially 100% of their DOT for serious attacks) should the validator misbehave.

Avalanche

AVAX is the native token for the primary network in Avalanche. Every validator of any subnet also has to validate the primary network and stake a minimum of 2000 AVAX. There is no limit to the number of validators like other consensus methods then this can cater for tens of thousands even potentially millions of validators. As every validator validates the primary network, this can be a source of trust for interoperability between subnets as well as connecting to other ecosystems, thus increasing amount of transaction fees of AVAX. There is no slashing in Avalanche, so there is no risk to lose your AVAX when selecting a validator, instead rewards earnt for staking can be slashed should the validator misbehave. Because Avalanche doesn’t have direct slashing, it is technically possible for someone to both stake AND deliver tokens for something like a flash loan, under the invariant that all tokens that are staked are returned, thus being able to make profit with staked tokens outside of staking itself.
There will also be a separate subnet for Athereum which is a ‘spoon,’ or friendly fork, of Ethereum, which benefits from the Avalanche consensus protocol and applications in the Ethereum ecosystem. It’s native token ATH will be airdropped to ETH holders as well as potentially AVAX holders as well. This can be done for other blockchains as well.
Transaction fees on the primary network for all 3 of the blockchains as well as subscription fees for creating a subnet and blockchain are paid in AVAX and are burnt, creating deflationary pressure. AVAX is a fixed capped supply of 720 million tokens, creating scarcity rather than an unlimited supply which continuously increase of tokens at a compounded rate each year like others. Initially there will be 360 tokens minted at Mainnet with vesting periods between 1 and 10 years, with tokens gradually unlocking each quarter. The Circulating supply is 24.5 million AVAX with tokens gradually released each quater. The current market cap of AVAX is around $100 million.

Results

Avalanche’s AVAX with its fixed capped supply, deflationary pressure, very strong utility, potential to receive air drops and low market cap, means it scores ✅✅✅. Polkadot’s DOT also has very strong utility with the need for auctions to acquire parachain slots, but has no deflationary mechanisms, no fixed capped supply and already valued at $3.8 billion, therefore scores ✅✅. Cosmos’s ATOM token is only for the Cosmos Hub, of which there will be many hubs in the ecosystem and has very little utility currently. (this may improve once IBC is released and if Cosmos hub actually becomes the hub that people want to connect to and not something like Binance instead. There is no fixed capped supply and currently valued at $1.1 Billion, so scores ✅.
https://preview.redd.it/zb72eto5ehq51.png?width=1000&format=png&auto=webp&s=0ee102a2881d763296ad9ffba20667f531d2fd7a
All three are excellent projects and have similarities as well as many differences. Just to reiterate this article is not intended to be an extensive in-depth list, but rather an overview based on some of the criteria that I feel are most important. For a more in-depth view I recommend reading the articles for each of the projects linked above and coming to your own conclusions, you may have different criteria which is important to you, and score them differently. There won’t be one platform to rule them all however, with some uses cases better suited to one platform over another, and it’s not a zero-sum game. Blockchain is going to completely revolutionize industries and the Internet itself. The more projects researching and delivering breakthrough technology the better, each learning from each other and pushing each other to reach that goal earlier. The current market is a tiny speck of what’s in store in terms of value and adoption and it’s going to be exciting to watch it unfold.
https://preview.redd.it/fwi3clz7ehq51.png?width=1388&format=png&auto=webp&s=c91c1645a4c67defd5fc3aaec84f4a765e1c50b6
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